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A couple things I need help with.

Hey guys, I've looked and couldn't find this, so sorry if it's been posted.

The problem I'm having is I'm making a boss, and he has a heal ability, the problem is the boss gets pwned if the player just casts Mute. Is there a way to make the boss immune to Mute, and other states?

Also, just because I want to try and see what works for my particular boss, is there a way to make him remove Mute on his turn? If I set him to have a skill to cast, obviously he can't cast it because he's muted.

Thanks everyone.
 
I can't get it to work. What condition do I set to trigger the conditional branch?

EDIT: If you read the second part of my message, forget it. x] I'm dumb there, but the part that's still there, I'm still unsure of.
 

Fusty

Sponsor

Setting the state efficiency to F, as redscarf suggested should work.

That would still make it efficient, just less so.
Then why does F stand for 0 %?

Naamloos.png
 

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