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[A+] CMS + Map

Tim.

Member

Hey everyone, I have a request here, and yes, I did read that topic on making script requests. ^_^

For the most part this is a fairly simple CMS, aside from a Map display and altered equipment slots. Well, here goes.

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Alright, this should be fairly easy. When the player presses Esc, (or whatever the standard pause button is) the screen fully desaturates and the menu opens up. By menu I mean the small bar seen in the top left corner, seen in every one of the following mock ups.

Player uses the arrow keys to navigate through the options on the menu. When one is selected, a window pops up, as seen in every mock up.

The blue background is the map the player is on, like the background. I'd like the windows to use the games set window skin, but half transperant if possible.

http://img470.imageshack.us/img470/9073/menu1rn1.png[/Img]

This shows the party. Each party members sprite is just thier regular sprite, as seen in the Database. I'd like thier HP and SP displayed in a percentage of thier max. Thats about it, I suppose.

http://img458.imageshack.us/img458/8712/menu2nd7.png[/IMG]

Here as you can see the items window is divided into three parts. The category bar, the items list, and the small money window.

The category bar should be visible at all times. The player navigates through it with the arrow keys. As they select a category, thiers items are displayed. (Meaning that, if a category is not selected, the items list is left blank.)

I'd like items to be listed in Alphabetical Order.

The money window is shown at all times, and is not selectable. It simply stays where it is.

I'm not sure how to make items classified as 'Special'. Perhaps you, the scripter, can figure out a way of doing this. Thanks.

http://img489.imageshack.us/img489/5881/menu3wy4.png[/IMG]

The sprites represent party members. Until you select one, the entire equipment window below it is blank.

Main Weapon: This is the slot that holds a weapon.

Secondary Weapon: Kinda like Weapon add-ons. (eg. A machine gun's scope or grenade launcher). These items will be in the weapon class in the Database. I want the script do be customizable, saying what add ons can be put on what weapons.

Clothes: These items will be in the 'Armors' section of the Database. This replaces shields, helmets, and armor.

Accesory 1 and 2: Normal accesory slot, only there are two of them.

(I am not using any visible equipment systems, relax.)

http://img390.imageshack.us/img390/4227/menu4qq0.png[/IMG]

Should be self explanitory. ^^

http://img390.imageshack.us/img390/407/menu5cj3.png[/IMG]

Just a simple 'Are you sure?'. If the player says yes, teleport them to a map. The screen tints pure black first. The player is then teleported (I should be able to edit this part with the map ID and coordinates if it is needed.) and after the teleport is complete, nothing happens.

(I have a special map/picture based title screen, theres a parralel process event on the title map that erases the character and untints the screen.)

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Thanks in advance to anybody who can fill this request. You will be creditted, but other than that I dont have much to offer, unless you'd like a sprite or two in return.
 

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