Panda;249512 said:
A lot of the references come from the backstory and the timeline. The time line was omitted to preserve space, but I could put it back up. It's also accessible by going to the lo-fi version of the thread.
I understand this, but I assume you would be making the game for someone who hasn't ever read the timeline or backstory outside the game. Most people won't do research on a games story before playing it! :thumb:
Panda;249512 said:
Chapter one is a little story heavy, because the stage needs to be set. The last two chapters will be more game play. There will be more room for exploration and such.
I've thought about making it less thick, but I can't take away anything without it hurting the story. I think that it describes the goals, and current situation of each side. Still after the end of this chapter is when the game gets more fun.
I think I suffered from a similar problem in Cell Chamber, but after some criticism from some, including the likes of Despain, I soon realised I perhaps did need a change. The problem being, by including such a detailed intro, you are countering your own objectives.
Where you want people to establish a solid back story with lots of details, instead people see it and their eyes glaze over and they soon become bored because at that point they aren't engaged with the story and couldn't care less about the plot or the characters. By taking away specifics as much as possible, i.e. Solomon, an old Trebuchian Monk I was once close to, becomes an old guy I once knew - That way, lots of information becomes more digestible without any prior information or understanding. I hope you understand what I mean, your intro isn't bad at all, the spoken dialogue is very good, it's just I think this could help ease the player into your world.
Panda;249512 said:
I don't know about the VA. It might just be that Neo is a better voice actor than me. XD
I don't think it was that, it's just the recording was noticeable rather than seamless! Perhaps your voice doesn't quite suit the character, I'm not sure.
Panda;249512 said:
As for the side quest, well I can't say much there. It happens with all games, you don't quite understand the battle system until you've played it for a little bit, but once you get the hang of it devising strategies will be easier. NOTE: There is a battle tactics book in your inventory, read it before doing anything if you fear you won't be able to survive.
Warranted, but this was the first battle I fought, and I am assuming it turned out to be harder than a generic field battle. For all I knew the first fight I encountered may well have been a tutorial but instead it was harder to win than a normal field fight. It's simply fixed by adding once more show choice before the fight saying something like... "I really don't know if I'm ready for this yet... That way I know there is likely to be a consequence to losing!
Oh one more thing I forgot to add last time, perhaps more of a preference, but don't let your Cosfogs leak outside of the wall autotile into the black area, it ruins the illusio nthe lights actually in the room IMO, but just a personal preference I guess.
Good Luck with continuing it!