I noticed that everything that happens in game is a script, even to the point where it handles how the game reads char. sets.
So, is it possible to make it so walking animations are done with a 6th frame? Here's what I mean:
Each tileset has 4 characters in each direction, walking, pausing, walking, pausing. Can I make a tileset that reads 6 frames instead of 4? Like, instead of walk, pause, walk, pause, it's walk, slightly halfway, pause, walk, slightly halfway, pause. For each direction?
I want to see how because it'd made walking look more realistic.
So, is it possible to make it so walking animations are done with a 6th frame? Here's what I mean:
Each tileset has 4 characters in each direction, walking, pausing, walking, pausing. Can I make a tileset that reads 6 frames instead of 4? Like, instead of walk, pause, walk, pause, it's walk, slightly halfway, pause, walk, slightly halfway, pause. For each direction?
I want to see how because it'd made walking look more realistic.