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4 Equips With Two Accessory Slots

I'm a newb to this kind of thing, so I was wondering if someone could help me out. Basically, I want to only have four equipment types in my game, meaning only four slots to equip them in. What I want is one slot for weapons, one for body armor, and then two for accessories(One of those multi-equips or whatever they're called)

Can someone help me out with this?':|
 
Both of the two equipment slot scripts (below) will be able to perform the function you want:

Guillaume777's Multi-Slot Equipment Script
http://hometown.aol.com/Der%20VVulfman/ ... /S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Guillaume777 (02-14-2006) - with his Two-Handed Fix -
POSTED by DerVVulfman (09-07-06)
Custom Menu Add-Ons / Custom Battle Add-Ons / Equipment Related
Do you want to equip more than one weapon? To attack once with each weapon you have equiped? To equip new armor types beyond shield, helmet, armor and amulet? To equip 2 handed weapons, which either take your shield or weapon slot? To customize your slots and slot name so no character is alike? If so then I highly suggest you try my multi-equipment script. It is very powerful and adds a lot of features to the equipment screen.​
Multi-Equip
http://hometown.aol.com/Der%20VVulfman/ ... /S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Trickster (02-02-2007)
Custom Menu Add-Ons / Custom Battle Add-Ons / Equipment Related
This script allows you to configure the equipment slots for each actor or class. This script tweaks the Equip menu to show all stats and changes color depending on the change in stats. Also comes ready merged with my Multi-Attack script.​

It's just a question if you want an SDK(Trickster's) or Non-SDK(Guillaume777's), and the way each is configured.

This is the setup for 'Armor' in G777's section:
Code:
  ARMOR_KINDS = [1,2,3,4,5,6,7]
  # 1 = shield
  # 2 = helmet
  # 3 = armor
  # 4 = acc
  # 5 = and more : extra slot
  EXTRA_SLOT_NAMES = ['Gauntlet','Boots','Amulet'] 
  # Name of the extra slots in equip window
  # You need as many words as there are '5' or more in armor_kinds
  # The first order of the slots names reflect the order of the 5 in armor_kinds
  # Put (5) or more to in the armor name to have it assigned to the extra slot

And here is what you'd change it to:
Code:
  ARMOR_KINDS = [3,4,4]
  # 1 = shield
  # 2 = helmet
  # 3 = armor
  # 4 = acc
  # 5 = and more : extra slot
  EXTRA_SLOT_NAMES = ['-Leaving empty-'] 
  # Name of the extra slots in equip window
  # You need as many words as there are '5' or more in armor_kinds
  # The first order of the slots names reflect the order of the 5 in armor_kinds
  # Put (5) or more to in the armor name to have it assigned to the extra slot
This eliminates the Shield and Helmet, and creates an additional slot for accessories. I typed in that 'leaving empty' note for the heck of it.

As far as "Trickster's" system, I'm not familiar with it, but I 'DO' know his system can also accommodate what you want.
 

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