sixtyandaquarter
Member
Hi peoples, how are your collective days going? Good I hope, at the very least.
I'm looking for an RMXP script for that will alter the way a character sprite is read, and the way that a character sprite moves.
I would like this script to function like an old school beat'em up. Like Streets of Rage or something. The actor and events would not change directions when moving up, or down.
If I am facing right, for example and I press up, what normally happens is my character turns and walks up. What I want instead to happen is, my character moves up (complete with the step animations of his direction) but continues to face right. If I move up, and an event triggers with a conditional branch of "if facing right" I need it to trigger.
So basically the ability to face up and down are completely removed, and when pressing those directions you move without turning. Like a direction fix. The events need to do this too.
I could simply make the character set face only left or right, but I'd still problems as the evented ABS wouldn't work (if facing left - do this ... but the character could be facing up/down which destorys it), as well as other things. Including horrible aesthetics, if I made facing down facing left, in the sprite, whenever you went down you'd face left - regardless of what you were facing before - which is very ugly.
Like wise there are scripts to do this, but the important thing is that they do not work with the conditional branch I mentioned. When you move up, in those scripts your sprite faces right still - but your read as facing up. This destroys the whole point.
I hope I explained that well enough, but if not lemme know.
You'll be making your favorite administrator very happy - I am your favorite right D:
Have a good one
I'm looking for an RMXP script for that will alter the way a character sprite is read, and the way that a character sprite moves.
I would like this script to function like an old school beat'em up. Like Streets of Rage or something. The actor and events would not change directions when moving up, or down.
If I am facing right, for example and I press up, what normally happens is my character turns and walks up. What I want instead to happen is, my character moves up (complete with the step animations of his direction) but continues to face right. If I move up, and an event triggers with a conditional branch of "if facing right" I need it to trigger.
So basically the ability to face up and down are completely removed, and when pressing those directions you move without turning. Like a direction fix. The events need to do this too.
I could simply make the character set face only left or right, but I'd still problems as the evented ABS wouldn't work (if facing left - do this ... but the character could be facing up/down which destorys it), as well as other things. Including horrible aesthetics, if I made facing down facing left, in the sprite, whenever you went down you'd face left - regardless of what you were facing before - which is very ugly.
Like wise there are scripts to do this, but the important thing is that they do not work with the conditional branch I mentioned. When you move up, in those scripts your sprite faces right still - but your read as facing up. This destroys the whole point.
I hope I explained that well enough, but if not lemme know.
You'll be making your favorite administrator very happy - I am your favorite right D:
Have a good one