I am new to scripting, and have 2 questions. Before I ask the questions, I will say that all thje scripts that I am using, are all SDK complient.
The first questions deals with Near Fantastica's Action Batlle System Verson
In the game, there is one main character. and this character is a were Dragon. She is able to shift her form to a full Dragon or a human at will. (My the player pressing a button). Now, I have done this by using the change character graphic, and title. I also have the attack power and defence leveling up. The problem is that when the Character is level 7, the monster does not attack. And even when I press the button that I have set up to change the human form into a dragon form, the enemy still does not attack.
What do I need to do to get the character to attack?
The last scripting problem is more difficalt to work out.
I am using Near Fantastica's Advanced Time System and Sephirothspawn's Inn and Savepoint System, both version 1.
What I want to happen is that when the main character sleeps in the Inn, only one day passes.
I was expermenting with that, and I was able to get it to half working, Instead of one day passes, many days pass, so... how do I mesh both scripts together so that only one day passes when I sleep in the Inn?
The first questions deals with Near Fantastica's Action Batlle System Verson
In the game, there is one main character. and this character is a were Dragon. She is able to shift her form to a full Dragon or a human at will. (My the player pressing a button). Now, I have done this by using the change character graphic, and title. I also have the attack power and defence leveling up. The problem is that when the Character is level 7, the monster does not attack. And even when I press the button that I have set up to change the human form into a dragon form, the enemy still does not attack.
What do I need to do to get the character to attack?
The last scripting problem is more difficalt to work out.
I am using Near Fantastica's Advanced Time System and Sephirothspawn's Inn and Savepoint System, both version 1.
What I want to happen is that when the main character sleeps in the Inn, only one day passes.
I was expermenting with that, and I was able to get it to half working, Instead of one day passes, many days pass, so... how do I mesh both scripts together so that only one day passes when I sleep in the Inn?