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2 and a half year long project

I've been working on my project for about 2 1/2 long years now so I'll put something to let you all know what is up
300 years ago our people settled here to escape a past that they soon hoped to forget.
Now 300 years later, that past has found them, had found them in there descendants.

Zaia : You once told me that we were free from our ancestors past?
Elder : Your hasty words would soon wake the bones of those around us.
Kinta : If our ancestors had tried to escape from there past, why is it here now, why is it here for us?

A curse that devastated millions will once again cover the world in darkness.

Maya : Father what would happen to the world if the curse comes back?
Conor : I'm not sure Maya, I'm not sure.
Kain : We have to turn back now!
Hern : NO! Were to close now, we MUST find it, We must find what our ancestors tried to escape from.

What was known as a curse would be more than the those who live now would stand for.

Kinta : If we die here, let use die defending our lands, defending our homes, defending our loves, and our world!
Kain : Oh god what have we done?
Hern : Can you see it Kaine? THIS is it! This is the treasure, this is Pandora!
Conor : Those who faultier from the path laid before them, shall fall into hell's grasp.
Kinta : Let us fight, fight Pandora's Army, and rule this world as we should.
Maya : Kinta!!

Elder : Those who pry to deep shall find Pandora's wrath unsettling.
I did this as like a trailer that would be seen for a movie.
The title is Zinaru: Wrath of Pandora.
The scripts that will be used will be:
SDK
Custom Menu System #2
Method and Class Library V1.4
Multi-slot equipment script
Detailed Items
Train_Actor
HP & MP bars
FF6 Coliseum
Mni Map
KGC(for the monster script)
Monster Guide
Realistic Shop
Universal message System
Damage display
New Game Plus SDK
New Game Plus
No-Lag Script
Overworld sprite shrink
Item Popup
Scene Base
View Range Module
Level_Generation (NEW!)
Level Generation
Limits Break Script
Enhanced Equip Window
Esper + Junction system
esper + junction constants
Element Affinity
Party
End Result
Project Info
SVBS
ATB
Magic Gauge
HP/SP/EXP guage
Limit Break
Encounter Control
Skill Learn Display
Crafting System
State Pops
40 scripts and still rising.

the characters are still being created, as well as the side view monsters.
The items, weapons, armor, and magic(or skills) are still being created.
More information will be added as the development continues.
 
Screenshots? Character Sprites? Demo? Anything besides a short part of the story, you should revise this and add more to it, otherwise it is lacking and can result in being locked.
 
Agreed, take time to write out a summery of the story not just charcter chat. You should always start things off with a great story. You could be locked for what you have at the moment.
 
I'm redoing my last post from last night due to a power surge cut me off wile I was doing an update so I'm doing it now wile I know it won't happen agian.
Characters
http://img258.imageshack.us/img258/8738/maxwellreyadv6.png[/IMG]
Maxwell Andrew Reya: A 26yo Bio-Fighter pilot from the Delta Force on Catara 7 is sent to investigate the Zinaru Empire's actions on Zarune Prime within the Basteck Cluster.
http://img95.imageshack.us/img95/1346/a ... nsalt1.png[/IMG]
Aluxes Lee Bunansa: A striving 18yo mystic who finds that his people are being executed for being mystics. He sets out to find an end to the wrongful deaths upon his kind. But stumbles upon something more than deaths of mystics.
http://img329.imageshack.us/img329/4417 ... minox6.png[/IMG]
Barom Kilta Galamino: A failed experiment by the Zinaru Empire when they tried to fuse the DNA of a mystic, a human, and a Zinaru warrior. Nothing is known about Barom but his hatred towards the Zinaru Empire is greater than that of Maxwell.
http://img242.imageshack.us/img242/623/ ... artmd1.png[/IMG]
Zaia Lockheart: A member of the Cardonia City Counsel, his role is yet undecided as he sometimes is seen with Zinaru spies. His place however is still with Zarune.
NPC's
http://img176.imageshack.us/img176/990/conormicdugilhm0.png[/IMG]
Conor Mic'Dugil: A local Father within Arcana, he over sees the actions of mystics, humans, and every creature upon Zarune through a relic of the Age of Pandora.
http://img409.imageshack.us/img409/8408 ... dordb4.png[/IMG]
Kain Granis Solidor: A knight for the Royal City of Riv, he sets out with his brother Hern to look for the "Past" that there ancestors try to escape from.
http://img241.imageshack.us/img241/6941 ... nisxs3.png[/IMG]
Hern Joril Granis: Borther to Kain, and a history professor on Gardinia Island. He sets out with Kain, to look the the "Past"
Locations
http://img262.imageshack.us/img262/1747/holycityofarcanaff4.png[/IMG]
Holy City of Arcana: One of the few remaining cities from the Age of Darkness. Tails tell that of a great and powerful weapon lies deep within it's dungeons, and sewers.
http://img267.imageshack.us/img267/6559/cityei1.png[/IMG]
Cardonia City: A city that lies within the Aramis Kingdom, it's known as the center point of traffic to and from the castle. established in 629DC by Cardonia Aramis Bunansa.
http://img261.imageshack.us/img261/1516 ... tlecm7.png[/IMG]
Aramis Castle: A small castle with a secret, tho small on the outside this castle was created by mystics to Cardonia's whim, leaving some to beleave he was mad during the creation. Some say those who wander to far within the castle's insides it's like walking around a gigan beast that is put to sleep for a thousand years.
Locations 2
http://img214.imageshack.us/img214/2589/gardeniaislandlv5.png[/IMG]
Gardinia Island: The place to go if your a mystic wanting to learn everything there can be. Established in 492DC by the renowned mystic Gardinia Maxamillion, to save what little of the island was left after a war with elementals.(side story is in a story currently being written)
 
Looks much better, in the last screenshot of the islands you made a mistake I used to make in mapping long long ago.. Don't make your buildings like pyramids, you are looking at the map from a 45 degree angle from the sky, you would never see the back of the building, it isn't a birds eye view. Just push all those tiles back.. As well I should say in some of the streets of the 2nd city, add merchant tents or something on the street, otherwise they look very empty, or even a square where a speaker could be.
 
Thanks of the suggestion I'll redo the maps once I have time.
As for the last screen shot I'm not quite done with it, I posted it to get get suggestions and what I need to change, make updates and the like.
 
well what if he wants to make the camera pan upwards to show its massive size to create that dramatic effect that will make ppl say WOW!?
 

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