That seriously is a horrible explanation... either way, we'd need the script itself first (duh), your RM version (I assume RMVX because of the faces, eh?), and I guess a few screens wouldn't hurt. Also, personally, an explanation on where you want to use those bigger facesets if not in the game would be helpful IMO...
soranthus":1b39z1u2 said:
Is it possible to have bigger face sets and use the smaller ones in the game?
Either way, your problem seems to be that your script is layed out for a single image, while the default face sets are meant to be chopped in 16 individual pieces. Take a look at a few default scripts, mainly Sprite_Character, to see how that's done... not too hard actually.
Note that if you'Re using RMVX, you got the faceset-chopping-method somewhere already necessarily - you should be able to just copy&paste that into your script.