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168x168 face sets

Well i think those are the dimensions.. anyway that script that allows you to have bigger face graphics is the problem i have. Is it possible to have bigger face sets and use the smaller ones in the game? Cause when i do this the big ones work out fine. And the smaller ones show every face in that set on the screen.. If ya understand me.. -.- im not good at explaining. I might post pictures to show you all what i mean..
 
That seriously is a horrible explanation... either way, we'd need the script itself first (duh), your RM version (I assume RMVX because of the faces, eh?), and I guess a few screens wouldn't hurt. Also, personally, an explanation on where you want to use those bigger facesets if not in the game would be helpful IMO...
soranthus":1b39z1u2 said:
Is it possible to have bigger face sets and use the smaller ones in the game?

Either way, your problem seems to be that your script is layed out for a single image, while the default face sets are meant to be chopped in 16 individual pieces. Take a look at a few default scripts, mainly Sprite_Character, to see how that's done... not too hard actually.
Note that if you'Re using RMVX, you got the faceset-chopping-method somewhere already necessarily - you should be able to just copy&paste that into your script.
 

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