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1-Scene Full CMS (By Legacy) Problem

Love Legacy's 1-Scene Full CMS and I'm having just one little problem with it, was wondering if anyone knew what could be causing it.

His CMS script is here...
http://www.rmxp.org/forums/showthread.php?t=4059

http://i204.photobucket.com/albums/bb36/MajorPreaton/EquipScreenWhy.jpg[/IMG]

See the random letters between the Current and New stats, with all the Atk Power, Str, Int, etc.? Not sure why that's appearing.

Any help would be appreciated, Thanks.
 
Code:
      if @new_atk != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, -8, 32, 32, "???????»???????»", 1)
        if @changes[0] == 0
          self.contents.font.color = normal_color
        elsif @changes[0] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, -8, 32, 32, @new_atk.to_s, 2)
      end
      if @new_pdef != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 12, 32, 32, "???????»???????»", 1)
        if @changes[1] == 0
          self.contents.font.color = normal_color
        elsif @changes[1] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 12, 32, 32, @new_pdef.to_s, 2)
      end
      if @new_mdef != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 32, 32, 32, "???????»???????»", 1)
        if @changes[2] == 0
          self.contents.font.color = normal_color
        elsif @changes[2] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 32, 32, 32, @new_mdef.to_s, 2)
      end
      if @new_str != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 52, 32, 32, "???????»???????»", 1)
        if @changes[3] == 0
          self.contents.font.color = normal_color
        elsif @changes[3] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 52, 32, 32, @new_str.to_s, 2)
      end
       if @new_dex != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 72, 32, 32, "???????»???????»", 1)
        if @changes[4] == 0
          self.contents.font.color = normal_color
        elsif @changes[4] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 72, 32, 32, @new_dex.to_s, 2)
      end
        if @new_agi != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 92, 32, 32, "???????»???????»", 1)
        if @changes[5] == 0
          self.contents.font.color = normal_color
        elsif @changes[5] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 92, 32, 32, @new_agi.to_s, 2)
      end
      if @new_int != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 112, 32, 32, "???????»???????»", 1)
        if @changes[6] == 0
          self.contents.font.color = normal_color
        elsif @changes[6] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 112, 32, 32, @new_int.to_s, 2)
      end      
      if @new_eva != nil
        self.contents.font.color = system_color
        self.contents.draw_text(152, 132, 32, 32, "???????»???????»", 1)
        if @changes[7] == 0
          self.contents.font.color = normal_color
        elsif @changes[7] == -1
          self.contents.font.color = down_color
        else
          self.contents.font.color = up_color
        end
        self.contents.draw_text(176, 132, 32, 32, @new_eva.to_s, 2)
      end
It looks like the script uses some symbols or characters that are not supported on rmxp.org. You need to find out what those wierd symbols are supposed to be and replace them in the script. It would have been better if LegACy had posted a demo, then you could just grab the script from there and this error would not happen.
 
I have that problem too, but is resolved 1 week ago .Talking about this, i have a slight problem too. I'm using Prexus's ABS + ATS & AMS (sounds a lot to you eh?), and this message appeared. RGSS Error "Window_Base line 30 = disposed window
Disabling pixelmovement + AMS didn't help.
And I already set the constants to true=AMS = true # True if you're using AMS script.
ATS = true # True if you're using ATS script.
ABS = false # True if you're using Near's ABS script.
PREXUS = true # True if you're using Prexus' ABS script.
~help appreciated
 

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