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“Leomorn Sword” — February 2010 PotM

Coup de théâtre:

  • — You can foresee something will happen to “A”, but it happens to “B”;

    Votes: 5 17.9%
  • — A treason;

    Votes: 1 3.6%
  • — The death/disappearence of one of the main characters;

    Votes: 3 10.7%
  • — The enemy you’re fighting is in fact another villain’s emissary;

    Votes: 3 10.7%
  • — One of the antagonists joins you before the end;

    Votes: 2 7.1%
  • — All of the above.

    Votes: 14 50.0%

  • Total voters
    28
Downloaded the demo and played it a bit and I must say it's really quite nice. The visuals are rather stunning, and I like the little extra touches (tutorials, !s, etc.). I did, however, find a problem:

I was fighting the giant plants in the first cave and the main character died, leaving the girl to finish the battle (which she did); however, the game froze after the battle ending screen (party is victorious, etc. etc.). The music was still playing normally so I left it up for a while thinking it might be more lag, but after a few minutes I still couldn't do anything. This makes me sad.
Guess next time I better revive him before I finish the battle...
 

Taylor

Sponsor

I like the showing of the edge of the island in the second-to-last shot, but I'd be a bit nervous of entering a cave that looks like it is hanging over nothing. Not to mention the quest-guy that's in that cave is probably standing in a door that similarly leads to nothing.

Maybe the village is a better place to have a view of the sky, there though, maybe it could do with a bit more cliff-face so the cave doesn't look so... unnatural.

The tiles are absolutely sexy though. <3
 
Very Nice demo, wonderfully done. However I think that everyone could learn from this. I have already begun to work on a project using the various techniques and methods encased inside this beautifully designed game demo. For educational purposes "ONLY". DO NOT CLAIM THIS AS YOURS. All credits go to the original creator(s)

Full Leomorn Sword Project Source
Scripts, Graphics, Audio, Maps, etc..all there !

Here is the First Demo released.
[LINK DELETED]


Here is the "updated" one that was re-uploaded.
[LINK DELETED]

Enjoy !

Going around and posting decrypted versions of people's games isn't tolerated here, whether it's for educational purposes or not. It's rude and can potentially ruin hours of time and effort a developer puts into his game. Don't do it.
~Dadevster
 
Jirbytaylor":3huvv3s3 said:
... um. What?

why do you scum still exist, unencrypting the projects we encrypt for a reason :[

Not like it hasn't already been decrypted and pieces pulled from it.
Developers spend too much time worrying about encryption and file protection anyway, it's useless. Why not share what you got? and if not then don't fucking post it. Stupid noobs.

That's ok i got the games source watch me sell it off for $10 bucks lol faggots.

And fyi...if ya didnt want files decrypted then why is the tool to decrypt the files located on these forums?
http://www.arpgmaker.com/viewtopic.php?t=59983
Think before you speak.
 
GameDecrypter":3qxk4w44 said:
Developers spend too much time worrying about encryption and file protection anyway, it's useless. Why not share what you got? and if not then don't fucking post it. Stupid noobs.
Have you considered that maybe they don't want people using their resources and giving them away? Would you want the sprites or music you worked hard on being shamelessly distributed without your consent?

GameDecrypter":3qxk4w44 said:
And fyi...if ya didnt want files decrypted then why is the tool to decrypt the files located on these forums?
viewtopic.php?t=59983
Nobody on these forums made the program. It was posted on these forums to raise awareness that people can decrypt games with ease, not so everybody could start doing it.

Enough with this decryption bullshit. GameDecrypter, if you post anything more related to the decryption of games on these forums, you'll receive a warning.
 
To raise awareness my ass, the download links for the decryption tool is still posted up. Why hasn't it been removed? If it was to raise awareness then yeah, but it shouldn't be allowed on the the forums either (the link anyway). And who cares about sprites and music?
The music/SE is mostly made up of Zelda/Link sounds, which is copyright Nintendo. So it's already been "stolen" so to say.
NOTHING here is copyrighted by law (except through Enterbrain).
Meaning I am allowed to freely distribute anything free of charge when and how I see fit as long as I'm not charging for it. Again think before you speak.

Besides only a childish noob would claim the work as thiers, as I said "educational" purposes only. Meaning use some of the scripts to your advantage, but do not copy/clone the game as "yours". This is common sense get with the program.
 

Numb

Member

Incredible Maps; I especially love that "Secret Area" map. Incredible lighting effects, based on the thread itself, this game looks incredible. Unfortunately, I do not have time to download this game, but it looks fantastic.

:heart:
 
@GameDecrypter
Very Nice demo, wonderfully done. However I think that everyone could learn from this. I have already begun to work on a project using the various techniques and methods encased inside this beautifully designed game demo.
Thank you. Although I can’t really feel flattered by the “educational purpose” of releasing a decrypted version of my game without even asking me first. The “various techniques and methods” you referred to are the only aspect of this project that I can openly take credit for, because it’s the only part of it made entirely by myself. I would love people to learn from this: besides, I think I made it pretty clear before that I’m open and willing to tell everyone how I handled all features present in the game. I could’ve released a decrypted version of the game myself, without needing anyone to suggest a tool to achieve that. I believe my choice to encrypt the project should have been respected, that is if you truly like my game, which should involve respecting as well the efforts of balancing every aspect of it, which has taken hours and hours to test so far.
Why not share what you got? and if not then don’t fucking post it. Stupid noobs.
There is a difference between asking the creator to explain how he designed his own game and decrypting his project so that it can simply be copied and pasted – that includes mostly events, maps and scripts. I don’t wish to put this in a slightly “moral” way, but by encrypting the project I thought I could be fairly certain that people who were interested in this would ask me. I thought I made this pretty clear before, but, if I’m wrong, I shall say it once more: I don’t want my game to be decrypted, even less I want a decrypted version to be released, unless it’s my choice. The game has not been released here to be shared in all its aspects: it’s been posted here so that I could have a ready source of encouragement, reviews and criticism. The way I might use resources which have been made by someone else – yes, I haven’t personally recorded the voices, obviously – is a different thing compared to copying, or “learning from” if you prefer it, the usage of them, which, I repeat, is the only aspect of this project that I can openly take credit for. It is not copyrighted, of course, but that doesn’t necessarily mean I have no right at all to keep privileges to it. I hope this puts an end to the matter.

Sorry, everyone: this discussion took me more time than I thought, so I shall reply to everyone else as soon as I can.
 
Your posting style is odd, but creative and easy to read.
You must like Calibri.

Will the new tiles be included in a new demo? Because their not in the one you have out now...
 
GameDecrypter":6uxiazfe said:
To raise awareness my ass, the download links for the decryption tool is still posted up. Why hasn't it been removed? If it was to raise awareness then yeah, but it shouldn't be allowed on the the forums either (the link anyway). And who cares about sprites and music?
The music/SE is mostly made up of Zelda/Link sounds, which is copyright Nintendo. So it's already been "stolen" so to say.
NOTHING here is copyrighted by law (except through Enterbrain).
Meaning I am allowed to freely distribute anything free of charge when and how I see fit as long as I'm not charging for it. Again think before you speak.

Besides only a childish noob would claim the work as thiers, as I said "educational" purposes only. Meaning use some of the scripts to your advantage, but do not copy/clone the game as "yours". This is common sense get with the program.

Dude, You're the biggest asshole to have ever graced this forum
 
The first RMVX game that actually stuck out to me and got me to download of my own volition. The verdict?

+ I like the way the overall game is presented, the game is mapped well for using the RTP/Mack(?), so I didn't mind it too much.

+ I liked the way quests and stat advancements worked. It was fun going around fulfilling quests from all the NPCs and building my characters the way I want.

+ The battle presentation is excellent visually.

- The characters seem very flat to me so far, Maybe I have to play more to see them grow, but so far, I am not impressed.

- The battles are atrocious in my opinion. The execution is absolutely terrible. I don't like random battles to begin with, but I can tolerate it if it has a decent encounter rate. This game did not have a decent encounter rate, not when you take into account all the other problems with battles.

- Step, step, battle, step, step, battle. This wouldn't be a problem if the battles were fast paced and over with in no time, but this wasn't the case.

- The stats seem unbalanced. I've been missing attacks at least twice every battle. It's very irritating. But then again, I hate the concept of missing in RPGs anyway, I think it's an archaic convention that should be done away with.

- The main character has no skills, which just encourages the spamming of the attack command, this is not a good look in my opinion. But most of all, the enemies overall have been no challenge. Characters have so much HP, that you can power through battles and ignore your HP and MP for the most part.

So tl;dr, the frequent random battles coupled with the unbalanced stats make for frequent, long, and uninspired battles. But I enjoyed the game outside of the battles. If you can fix up the battles, this game would be one of the better VX games out there.

Good luck with this. :3
 
@bobbityjack
I did, however, find a problem: I was fighting the giant plants in the first cave and the main character died, leaving the girl to finish the battle (which she did); however, the game froze after the battle ending screen (party is victorious, etc. etc.)
It’s the “forced party” bug, due to Dargor’s “Party Changer”: although it’s supposedly been fixed in the last version of this script, apparently it still causes troubles: which is why I’ve removed all “forced” parties in the game and replaced them with common events according to switches. (You’ll get to appreciate this only from the next release, of course). You will still be obliged to have some specific actors in your party, but you will be able to order them, and if one of them passes out during combat the game won’t freeze anymore. I’m sorry about that. It did take me a while to fix this, but it should work now. Thank you.

@Jirbytaylor
I like the showing of the edge of the island in the second-to-last shot, but I’d be a bit nervous of entering a cave that looks like it is hanging over nothing.
Unfortunately that depends from the geography of the islands as they are drawn, so the “Nossa Cavern” is placed on the northern edge of the “Shire”. I’ve extended the land before the cave, so you now get to see less of the sky below, and the cavern looks less unnatural. Thank you for suggesting that.

@Numb
Incredible Maps; I especially love that “Secret Area” map. Incredible lighting effects, based on the thread itself, this game looks incredible.
Thank you very much!

@abreaction
Will the new tiles be included in a new demo?
Yes, they will. And about my posting style, yes, I do like Calibri :)

@Skie Fortress
The first RMVX game that actually stuck out to me and got me to download of my own volition.
Thank you, although I don’t quite get this: are you usually obliged to download other games? :)
Before I reply to your CONs, though, I want to make it clear first that this is only one fourth of the game, and if you haven’t reached the end of the Demo yet, that might imply that some of your comments were perhaps a little rushed.
The characters seem very flat to me so far etc.
There are very few moments for them to stand out, that might be the reason... And I didn’t want to reveal too much too soon: there will be time throughout the game to learn to know them better. I’ve chosen to give little information about the story background, even in-game, so that the player begins after a few minutes only – I hate long introductions, especially if you can’t skip them. On the other hand I chose to include only a few scenes, so far, as it used to be in the old games: it’s only a matter of taste, because I don’t personally like it when the player is bombarded with information he might as well ignore. People who have played this game so far find it hard to remember the actors’ names :) I prefer it when the player learns slowly to know all of the characters, it’s more familiar to real life. I’m thinking of adding more scenes to the first hour of the game – which is the approximate length of the Demo – but then I’m fairly happy with the overall impression. Then again, maybe that’s just me.
The battles are atrocious in my opinion. The execution is absolutely terrible. I don’t like random battles to begin with, but I can tolerate it if it has a decent encounter rate. This game did not have a decent encounter rate, not when you take into account all the other problems with battles.
Step, step, battle, step, step, battle. This wouldn’t be a problem if the battles were fast paced and over with in no time, but this wasn’t the case.
I’m surprised to read that, because the battles were one of the aspects of the game I was most comfortable with until today: along with the drawing of the maps it’s the part of the game which took me more time to set. Half of the game is thought to take place on the battlefields, so I take battles very seriously. I’m using Claimh’s script, which enables me to keep the current map as battle background: but it doesn’t recognise events. That means that there will be encounters only in half of the maps, the ones featuring no ornamental events. I figured 10/15 steps to be a good rate, but I took it to 20 now: it should be better.
I’m sorry to read that “the execution is absolutely terrible”: could you be more specific?
The stats seem unbalanced. I’ve been missing attacks at least twice every battle.
I can just say that it is very hard to balance stats... The “Stats Distribution” script might help balancing them better, in a way. I don’t mind characters to miss attacks at the beginning of the game: I’ve seen them becoming more precise as their level increases. If you’re familiar with RPGVX you’ll know you can’t set the “Hit Ratio” and the “Evasion” from the Database. Would it be different if I increased their Agility? What would you suggest?
The main character has no skills, which just encourages the spamming of the attack command, this is not a good look in my opinion. But most of all, the enemies overall have been no challenge etc.
There are more than fifty skills so far in the Database: some lead to others when they’re used for a specific amount of times, others are learnt when some weapons are equipped. The main character learns 9 skills before level 15 – Enchanters get 11. Again, I must make it worthwile leveling up: you’ll learn skills every odd level. If battles are no challenge so far, they would be even easier with more skills to use – my friend Crystalgate might not agree with me on this, but I believe they would :) So yes, battles are made mainly of physical attacks at the beginning, but they will get more complex as the game goes on. I can’t say that for sure, of course, but they look like they will from the Battle Tests.
Again, I’m sorry to read “uninspired battles”... but I guess I’m glad you enjoyed it so far. Thanks for taking time to let me know what you thought.
 
Mh, in the main folder of the game, along with Audio, Graphics etc. is there a folder named “Save” (without quotation marks)? All files must be located there, and well named, as in Save1, Save2, etc. Also, what kind of error do you get? Does the load screen display anything or doesn’t it just let you load the file? Is it your very first save file? Could you load the previous ones? If so, where in the game did you save?
Just let me know, always thanks for playing.
 
There IS a folder called "Save", and inside it save called "Save1". And yes: this is my first save. Just when I got to Load Screen there are no saves at all.
 
Unfortunately, I don’t know what else to suggest, I never got that error, unless the folder was missing. Everything seems as it should be. The save file might be corrupted somehow... Since it is your first save, and I can guess you didn’t go too far in the game, you could try to start a new game and save whenever you have the chance after the Introduction. I’m not sure that could change anything, I just hope it will!
 
GameDecrypter":1pihd9j3 said:
Going around and posting decrypted versions of people's games isn't tolerated here, whether it's for educational purposes or not. It's rude and can potentially ruin hours of time and effort a developer puts into his game. Don't do it.
~Dadevster

How does that even make any sense?. It's not ruining it, or effecting the creator's progress on the game, if you just have a "copy" of the game that was purposely decrypted, even so the creator or any user that downloaded it got a encrypted version anyway for everyone. It's rpg maker for a reason, you edit. Sure, I do agree it was wrong of him, I know decrypting it serves different purposes of stealing resources and such. But I know the rules of many rpg maker making communities though, I guess it was up the creator to open the game, then so be it. Enjoy games while you can while making them.

My take on it anyway, don't wanna waste your time. :angel:

Oh crap, major bump sorry, had this in my favourites on firefox. :huh:
 

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