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“Leomorn Sword” — February 2010 PotM

Coup de théâtre:

  • — You can foresee something will happen to “A”, but it happens to “B”;

    Votes: 5 17.9%
  • — A treason;

    Votes: 1 3.6%
  • — The death/disappearence of one of the main characters;

    Votes: 3 10.7%
  • — The enemy you’re fighting is in fact another villain’s emissary;

    Votes: 3 10.7%
  • — One of the antagonists joins you before the end;

    Votes: 2 7.1%
  • — All of the above.

    Votes: 14 50.0%

  • Total voters
    28
Leomorn Sword
Story Background
«We were too busy looking up,
when we should have looked down».
(Eilmorel)

“High above the clouds our three islands
revolve around the abyss:
an ancient spell keeps them in the air.
There’s nothing underneath.

Six years ago Northdell was invaded by a demon
that nobody had seen before.
My brother saved us all: he forced it to fall down
with himself from the edge of Northdell.

Leomorn was a Guardian: an élite mercenary force
trained to keep the islands safe.
One day I shall become a Guardian too.
Right now, I’m but an apprentice, working under Lord Leoven.

I’ve been living in Nossa for the past nineteen years,
since I was born. I don’t know much about my parents,
Miss Rune Milner took me in when I was four.
My brother used to be my only family”.
The story takes place on three floating islands, flying over the abyss: they are NORTHDELL, ERIDEN and SOUTHSTON.

The “Council of the Elders”, in Virannum (NORTHDELL), is in charge of all the decisions made in NORTHDELL. As the game begins, it is more like an introduction of the life of Lauron Pegason, what it has been like so far, especially since Leomorn’s disappearance, its people, its places, its routines, and so forth. Shortly after that, something is going to change dramatically: Lauron will begin to realise what the world he’s been living in is really like. Some things that he firmly used to believe in will turn out to be false.

Panril Loyalar and Lauron have been working with Lord Leoven Arcanscape for about two months at the remains of Lochbrook Edge, near the place where Leomorn disappeared six years before (Dorford, NORTHDELL), when all of a sudden something is dug out, something that can’t belong to the islands. While Leoven, as a scholar and a researcher, is willing to see things clearly, the Council grows impatient to burke the matter, because the councillors think themselves to be the keepers of an essential dogma: there is nothing underneath the islands, no UNDERWORLD exists. Whatever it is that Leoven found out, it will not change their beliefs. The matter is even more delicate to Eilmorel Gladomain, not only because of her anxiety to show her worth to the Council, but also because those beliefs are the ones that her mother, before her, meant to preserve.


Characters
lauron.png

Lauron Pegason
(Born in: Nossa; Age: 19)
He was born in Nossa (NORTHDELL) and he’s nineteen years old. Secluded, maybe shy more than introverted, he’s been living in Nossa since he was born, Miss Rune Milner took him in when he was four, and he’s been thinking lately of leaving the village, not exactly to travel, as to find his “own” place. He’s working with Panril Loyalar under Lord Leoven Arcanscape, wishing to become a Guardian one day, like his brother Leomorn before him. Everyone is expecting him to live up to his brother’s celebrity.

eilmorel.png

Eilmorel Gladomain
(Born in: Mirisia; Age: 19)
Despite her young age, she heads up the Council in Virannum (NORTHDELL), as a descendant of the royal family that used to rule the islands. Although she’s revered by the Council, perhaps more for her past than for her present deeds, Eilmorel knows that she won’t be as loved by the councillors as much as her mother used to be. However, in order to prove herself worth of their approval and her office, she often appears harsher than she really is. Eilmorel is the descendant of the Gladomain family for this time: she’s destined to leave the sovereignty of NORTHDELL to her daughter: she’s also the only one left of the Gladomain family, as the other two islands, ERIDEN and SOUTHSTON, are currently under other rulers. In order to be able to assure her lineage, Eilmorel’s body will not old, nor die, before she’ll give birth, although the rule of NORTHDELL may only pass to a female heir. Eilmorel and Leomorn used to be lovers for a short time in the past.

leomorn.png

Leomorn Pegason
(Born in: Engon; Age: 24)
Leomorn is Lauron’s elder brother. He used to be a Guardian of NORTHDELL, before he mysteriously disappeared years before, in an attempt to save the islands from the sudden arrival of a demon of unknown origin. According to the rumors, Leomorn threw himself in the abyss, from the edge of NORTHDELL — in Westerwald, to be precise, near the remains of Lochbrook Edge. Leomorn is regarded as a hero by everyone in NORTHDELL and beyond. He’s remembered as one of the finest combatants who ever lived, as the hero who sacrificed himself for the safety of his beloved, and for another undertaking: before that demon arrived, Leomorn created a sword, in which he would have relegated part of his living spirit, making the weapon eternally bound to him, meaning that one could not live without the other. Everyone knows about this story, but almost nobody believes it is actually true. As it often happens, heroes attract legends.

eilnys.png

Eilnys Arroway
(Born in: Panador; Age: 20)
Eilnys is a Healer from the capital city of NORTHDELL. She is always gentle and very generous, although something happened to her in the past, leaving its signs in the vague sadness of her manners. As a matter of fact, she had to leave her hometown to settle down permanently in Meusa (ERIDEN). An ancient custom imposes Healers to leave their hometown forever, in order to complete their apprenticeship, which is precisely what Eilnys did two years before the story begins, although she now misses her mother terribly. She’s also a dear friend of Lauron’s, and she happens to visit him quite often in Nossa.

panril.png

Panril Loyalar
(Born in: Nossa; Age: 22)
Reliable, very self-confident, impulsive, a conqueror and a leader. Since he’s a Guardian, he used to be a fellow soldier along with Lauron’s brother, Leomorn, and he secretly regrets that he didn’t follow him to the end and to his glory. He also means to protect Lauron, after his brother’s disappearance. Together with Lauron, he works under Lord Leoven Arcanscape near the ruins of Lochbrook Edge (NORTHDELL). This is the reason why Panril and Lauron go to Molenor every week.

leoven.png

Leoven Arcanscape
(Born in: Erene; Age: 42)
Leoven is Lauron and Panril’s superior. He is a scholar and a revolutionary. He organises the works at the ruins that lie to the south of Molenor, in a place called Lochbrook Edge, along with Panril and Lauron, and he reports back to the Council every week. The Elders, and especially Eilmorel Gladomain, don’t trust him: he’s been conjecturing about another world lying below the floating islands. He wishes to prove his good faith to the Council.

reno.png

Reno Millstone
(Born in: Nossa; Age: 17)
He was born in Nossa (NORTHDELL) and he’s seventeen years old. Reno and Lauron Pegason have known each other for a long time, although they don’t see themselves as close friends. Reno enjoys to spend time with Lauron, who trains him every now and then around Northmill. Also, every time Eilnys Arroway comes to NORTHDELL, which is quite often, she stays at Reno’s.

theremita.png

Theremita Windsailor
(Born in: Meusa; Age: 20)
Theremita is a Guardian who spends most of her time in Molenor (NORTHDELL), running errands for the Council, even though she’s originally from Meusa (ERIDEN). She’s a very determined fighter: Theremita uses the “Two Swords Style”, although she usually wields a spear in one hand and a steel sword in the other. She’s sweet and trustworthy, although every now and then she might get a little touchy, but she’s never deeply angry. She knows Panril Loyalar quite well, as they are both Guardians of NORTHDELL.

traben.png

Traben Tigersoul
(Born in: Meusa; Age: 21)
Traben is a Healer, although, unlike Eilnys Arroway, he hasn’t left his hometown yet (Meusa, ERIDEN), which means he hasn’t completed his apprenticeship yet. (An ancient custom imposes Healers to leave their hometown forever). Therefore, he finds himself “isolated” in Meusa, as nobody would seriously consider to employ an apprentice, however gifted, who hasn’t completed his course of studies yet. While Traben is deciding whether to leave ERIDEN or not, he grows fond of the legends surrounding Leomorn Pegason; not only because of his mysterious disappearance from Lochbrook Edge (NORTHDELL), but also because he’s deeply fascinated by his figure.

marlynn.png

Marlynn Lairhorn
(Born in: Molenor; Age: 18)
She’s always cheerful and vivacious, perhaps a little stingy, but most of all inappropriate. However, underneath this jester-like appearance and attitude, Marlynn is not lacking in a more emotional sagacity, from which you can tell that she’s, as well, protecting her frailty. She was born in Molenor (NORTHDELL), and she’s helping out the soldiers in Lochbrook Edge, which is where she can be found during the day.


Screenshots
screenshot11.png


screenshot21.png


screenshot3.png


screenshot5.png


screenshot6.png


screenshot8.png


screenshot10.png


Features
“Leomorn Sword” uses the Sideview Battle System (SBS):
screenshot7.png

Original Script: Enu; Translation: Kylock; Translation Continued: Mr. Bubble; Special Thanks: Shu; Moonlight; NightWalker; Enelvon; Atoa; AlphaWhelp.
Addons:
• Battle Face (Moogle Warrior) adds character face graphics to Window_BattleStatus.
• Default Scope Options (Kylock; Mr. Bubble) reproduces some ‘Scope’ options for skills, such as “One Enemy Dual”, “One Random Enemy”, “2 Random Enemies” and “3 Random Enemies”;
• Bow-Addon (Mr. Bubble) adds a smooth bow animation;
• Critical Flash (Jens009) flashes the screen when dealing critical hits;
• Enemy Animated Battlers (Kylock; Mr. Bubble), which allows to use animated battlers for enemies as well;
• Zantetsuken (Zeoxis) adds the skill “Zantetsuken” (“Iron-Cutting Sword”) (vers. 1.1);
• State Animation Sequence (Enu, Mr. Bubble, Hanzo Kimura; SoFresh85) shows animations according to Status, such as “Poison”, “Confusion”, “Paralysis”, “Blindness”, etc. (vers. 1.1);
• OverDrive (KGC), which allows to add some skills that are available only when the OverDrive gauge is full (Upd. 2009/11/1, vers. 1.1);
• Enemy Level Control (Yanfly) makes enemies adjust their stats according to the party’s level (vers. 1.1);
• Different Ways to Die (BigEd781): some states will cause Game Over when they’re inflicted to the whole party;
• Change Battle Background (Claimh) allows to use the current map as the battle background;
• Battler SE (Rockleedude) adds sound effects to to play for actors and enemies during battle according to the actions that they take (vers. 1.1);
• AutoBattle (Dargor): by selecting “Auto Battle” the system will automatically choose the actions of the turn;
• Display Enemy Gauge;
• Optional Battle Music (Sangdolem) allows to enable or disable music during combat;
• Fade Battle End ME (Kylock), instead of playing the entire sound file.

“Leomorn Sword” uses the following scripts affecting skills:
http://www.youtube.com/watch?v=J83E2LB7iXs
• OverDrive (KGC), which allows to add some skills that are available only when the OverDrive gauge is full (Upd. 2009/11/1, vers. 1.1);
• RateDamage (KGC), which lets you decide whether the damage caused by any skill has to be an integer or a percentage (vers. 1.1);
• HP Skills (modern algebra) allows to assign an HP_Cost for skills, instead of an MP_Cost;
• Item/Equipment/Skill Conditions (modern algebra) allows to set stats and/or level requirements for weapons, armor and skills;
• Skill-Teaching Equipment & Items (modern algebra) allows items, weapons and armors to teach skills when used or equipped;
• Learn Skills By Use & Show Skill Count (modern algebra) allow to have actors learn skills by using other skills, and to draw the number of times the actor has used a skill onto the Help Window when selecting skills;
• Custom Damage Control (Yanfly) sets whether or not certain skill types can produce “criticals”, meaning that not only physical attacks can deal a critical hit (vers. 1.2).

Equipment:
The “Equipment” screen has been replaced with Yanfly’s “Equipment Overhaul” (vers. 1.2). This script essentially redefines the way the equipment system works while keeping the core without rewriting too much. It also recalculates the stats applied through equipment by the order of operations properly. In addition to fixing the calculation regarding the order of operations, Yanfly’s “Equipment Overhaul” changes the equipment scene with a different layout and more efficient methods.

Status:
screenshot4.png

The “Status” screen has been replaced with Lettuce’s Stat Points Distribution System 1.71 (vers. 1.1). This script lets you distribute points onto your actor’s stats: points are earned leveling up, through a specific formula, and they can’t be assigned twice. It’s useful to contribute to the characters’ growth: however, all unused points will stagnate. I renamed these points “Talents”. The stats are: “Stamina”, “Intellect”, “Attack Power”, “ Defense”, “Spell Power”, “Agility”, “Accuracy”, “Evasion” and “Critical Hit”.

Party/Arrange Party:
screenshot9.png

The following features are handled by Dargor’s “Custom Commands”, “Large Party” and “Party Changer” scripts: it is possible to change your party during combat; you can display an actor’s detailed status window when pressing Shift; actors in the reserve can get a percentage of the “EXP” earned in battle; “Party Changer” and “Arrange Party” are both available in the Main Menu.

Quest Journal:
It’s modern algebra’s “Quest Journal”. This script provides a graphical interface for viewing quest progress. (It is an objective-based quest log, meaning I could choose to reveal, conceal, complete, or fail any objective at any time). It shows which objectives are needed to complete each quest. The description is also very useful as a reminder.

Bestiary:
Using Dargor’s “Bestiary” and “Bestiary Command”, included in the Main Menu, it is possible to select all encountered enemies and to display their stats, such as HP and MP, “Attack”, “Defense”, etc., as well as the items that the selected enemy might drop and its weaknesses to elements. (It’s a shame it won’t show their elemental resistances though).


Fix List vers. 1.1
Vers. 1.1
Scripts added:
• “Zantetsuken” add-on, for SBS (Zeoxis);
• Battler SE (SBS), which adds sound effects played for battlers (Rockleedude);
• KGC_OverDrive (Upd. 2009/11/1);
• KGC_RateDamage;
• State Animation Sequence (Enu, Mr. Bubble, Hanzo Kimura)
• Enemy Level Control (Yanfly), which replaced the “Dynamic Difficulty” script;
• Level Up Points (Lettuce).

• Anti-lag by Angelix removed (“attr_reader :event” made the FPS drop dramatically outside combat).

Configuration changed:
• Kylock’s Time System;
• Chest_Item_PopUp (OriginalWij);
• Battle Background (Claimh);
• NMS 3 (Woratana);
• Bestiary (Dargor).

Database
Actors:
• Actors’ parameter curves;
• Ánammon’s face and graphic;
• Eilmorel’s face and graphic;
• Faceset for Theremita;
• Faceset for Reno;
• Faceset for Lauron;
Classes:
• Added OverDrive Skill for “Enchanters”;
Skills:
• “Mera” animation;
• Some skills added: 54 in all;
Items:
• Magic scrolls added;
Weapons:
• Icons;
Armors:
• Icons;
Enemies:
• Parameters;
States:
• Icons.

Materials modified:
• TileA2;
• TileE;
• Windowskin;
• Title;
• Messageback;
• HP,MP +- Numbers;
• Fog;
• Pictures;
• Sounds;
• Music.

Game:
• Introduction;
• 2 scenes added;
• 1 major quest has changed;
• Ibrema has been extended; townspeople added;
• It is now possible to enter the Observatory;
• Almost all existing dialogues rewritten;
• Maps: visual errors fixed;
• Several minor bugs fixed.


Demo
• Version 1.2 •
You can find the Demo vers. 1.2 here!
Leomorn Sword
 
woww.. pretty solid visuals and good thread, i might play this even.
everything seems to be well-executed, and the screens are pretty coherent
 
I tried it and must say it's brilliant!
Say: how did you do this "!" things be above NPCs and even follow them?! It's amazing!
 
Kaimi":3nujxhc5 said:
I tried it and must say it's brilliant!
Say: how did you do this "!" things be above NPCs and even follow them?! It's amazing!
Thanks a lot. I love that feature too! It’s Modern Algebra’s “Character Hover Graphics” (http://rmrk.net/index.php/topic,31941.0.html). After installing it’s quite easy to use. I put this script in the event’s page: set_hover_graphic (1, "!", true), where “1” is the Event ID, “!” is the name of the picture in Pictures folder and “true” makes it bouncing.
 
There are some visual errors on the screenshot where the hero is crossing a bridge, some of the trees are in a straight line and that looks bad. Also on another screenshot the guy stands on a tree. Other than that your mapping is great, nice effects and everything. Your storyline is by no means bad, it's actually pretty good. you got lots of possibilities and i hope you use them properly. Good luck.
 
derkunstler":3fssbzbr said:
Kaimi":3fssbzbr said:
I tried it and must say it's brilliant!
Say: how did you do this "!" things be above NPCs and even follow them?! It's amazing!
Thanks a lot. I love that feature too! It’s Modern Algebra’s “Character Hover Graphics” (http://rmrk.net/index.php/topic,31941.0.html). After installing it’s quite easy to use. I put this script in the event’s page: set_hover_graphic (1, "!", true), where “1” is the Event ID, “!” is the name of the picture in Pictures folder and “true” makes it bouncing.
Thanks for telling us.
 

Nolund

Sponsor

Well, I must say, this definitely looks worthwhile. And I rarely see a VX game that I'd be interested in trying.

I'll definitely download this and give it a go when I get my computer fixed.

Looks great dude. Very good job.
 

Jason

Awesome Bro

valdred":1ht8ir81 said:
I think you misspelled the title by the way.
"Leon sword" is correct

I think you misspelled your name by the way.
"Viagra" is correct

Lol seriously, what if it was actually meant to be Lheon? Looks pretty cool anyways, lol...

Now, about the game... WOW, I've never seen anyone use VX like this before, it looks fantastic visually, and I like how it looks very professional with the tutorials, and the battles don't look too bad either!

I'm still reading through the story, I'll tell you what I think afterwards.

---

Hmm, there isn't too much, as you already said anyways, but it definitely makes you think "What could it be", which could be pretty good in grabbing peoples attentions and making them want to play to see just what does happen.
 

Jason

Awesome Bro

valdred":2rwcj695 said:
Lheon doesn't mean anything, Leon does.
Jbrist doesn't mean anything, Bitch does

just kidding :)

Jbrist actually means Jesus Brist, seriously, research it, lol.

And obviously Lheon doesn't mean anything, it's just a name, like... Arshes, or Valdred...

Y'see what I mean? Lheon Sword could be "The sword of Lheon" or something, it's a sword that belongs to Lheon, lol... but seriously, it IS just a name, doesn't need a meaning...
 
@Nolund
This definitely looks worthwhile. And I rarely see a VX game that I'd be interested in trying.
Thank you! I hope you’ll like it!


@Jbrist
WOW, I've never seen anyone use VX like this before, it looks fantastic visually, and I like how it looks very professional with the tutorials, and the battles don't look too bad either! ... it definitely makes you think "What could it be", which could be pretty good in grabbing peoples attentions and making them want to play to see just what does happen.
Thank you very much!!! That really encourages me! And you’re right: this is currently just a project, let’s say a fourth of what the complete game will be. If I could get you intrigued, I reached my goal.


@valdred
There are some visual errors on the screenshot where the hero is crossing a bridge, some of the trees are in a straight line and that looks bad. Also on another screenshot the guy stands on a tree.
I moved a tree in the scene of the bridge, now it should look better. And I moved a little lower the guy who “stood” on the tree: I’m using this script, you see, which retrieves the actual map as a battle background. So I can’t always “predict” where everyone will appear. Since I didn’t want my maps to be too repetitive, I ended up accepting someone may be in weird places sometimes... It’s part of the fantasy. I know it looks funny, though :)

About “Lheon” or “Leon”, it does mean “the sword of Lheon”, and “Lheon” is just a name like any other. Anyway, I’m not even sure I’ll keep this title.
 
Jbrist":1ada5u4i said:
valdred":1ada5u4i said:
Lheon doesn't mean anything, Leon does.
Jbrist doesn't mean anything, Bitch does

just kidding :)

Jbrist actually means Jesus Brist, seriously, research it, lol.

And obviously Lheon doesn't mean anything, it's just a name, like... Arshes, or Valdred...

Y'see what I mean? Lheon Sword could be "The sword of Lheon" or something, it's a sword that belongs to Lheon, lol... but seriously, it IS just a name, doesn't need a meaning...

why would anyone call their protagonist Lheon?
it's like saying fhuck, and gho tho hhell! it doesn't make any sense
 

Jason

Awesome Bro

valdred":1f9630i2 said:
Jbrist":1f9630i2 said:
valdred":1f9630i2 said:
Lheon doesn't mean anything, Leon does.
Jbrist doesn't mean anything, Bitch does

just kidding :)

Jbrist actually means Jesus Brist, seriously, research it, lol.

And obviously Lheon doesn't mean anything, it's just a name, like... Arshes, or Valdred...

Y'see what I mean? Lheon Sword could be "The sword of Lheon" or something, it's a sword that belongs to Lheon, lol... but seriously, it IS just a name, doesn't need a meaning...

why would anyone call their protagonist Lheon?
it's like saying fhuck, and gho tho hhell! it doesn't make any sense

It's not like saying that at all, Lheon is a name, fhuck, gho, tho, and hhell aren't names, you've just doubled up the hh's or added h's where they aren't needed... I don't think you understand the concept of "names", they don't necesserily need to mean ANYTHING, they're just names to associate people with... I guess next you'll tell us that all the fictional names and places are wrong too...

Anyway, let's stop using this thread for this conversation, it's not fair on derk at all...

Aaaaanyways derk, I think after I've finished this tad of spriting I'm doing, I'll download the demo.
 

Nolund

Sponsor

The fact that you just posted links to accounts with the name "Lheon" makes me love you.

And derk:

Not a problem at all! Most VX games I've seen don't look half as appealing (visually) as what you have here. I'm not all about graphics in a game of course, I know some games that have done well using mostly (or completely) RTP, but especially where VX is concerned, where visually they are less appealing than something made in XP, when you find a project like this one, where they have taken the time to really make it asthetically pleasing, it just makes you want to check it out.

Like I said in my last post, I got no computer right now, so I can't try this now, but I look forward to being able to test it out.
 
I just thought I'd let you know that I've included your project as February's "Project of the Month" :D

This is definitely one of the better looking VX games out there! A few of your forest maps seem to have a bit too much flora, you might want to consider toning it down for a few of them. I like the way you use tones to convey mood, very effective.
 
Dadevster":1gm2zkoa said:
I just thought I'd let you know that I've included your project as February's "Project of the Month" :D

This is definitely one of the better looking VX games out there! A few of your forest maps seem to have a bit too much flora, you might want to consider toning it down for a few of them. I like the way you use tones to convey mood, very effective.
Wow! I don’t know what to say, thank you! :D For a moment I actually thought you were kidding!
All comments have been very helpful and inspiring, and they’ve given me the opportunity to rethink some aspects of the game: this is one of the major reasons for which I decided to post this topic.

I’m going to check my maps, there are things that don’t convince me either, I guess I’ll cut off some flowers too!
 

Taylor

Sponsor

I saw this game through t Project of the Month on the front page, and so far I'm impressed - but is it just me, or is there a fluctuating lag? The game varies between 50-40fps on the map, then will drop sharply to 15-5fps for a moment, and will usually not refresh until you move to a new map. Battles and menus are the normal 60fps.

Not to mention sometimes the pressing of F2 for the fps doesn't even display the real fps. It might say 60, but it sure as hell don't look it in the town.
 

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