SimplyEasy
Member
Hey everyone. If this topic has been brought up before than I'm sorry. Please direct me to the thread. I looked, but you guys have a lot of threads.
Well. I just DL'd the trial version of RMMV. I've used previous makers and had a blast, although I never really completed anything. So, I've been planning and was going to start a new game, most of the writing ans such is done. I decided to try out the new maker because I love the fact you can export to other devices.
Well... the tilesets seem to really suck!
I'm not talking about how they look either. So, I'm either just not doing something right, or... I'm not impressed.
Here's my main problem, and maybe someone can either tell me what I'm doing wrong, or that they suck. lol
There used to be tiles, wall tiles, furniture, trees etc - that the player could walk behind. If you had a wall autotile at the bottom, signifying that that was the bottom wall, the character would mostly vanish behind the wall but you could still walk along it.
Or, say... a bed or table. The character could walk to the head of the table (or bed) and walk behind it. The object would obscure the character as they walked along it, basically making you able to walk right up to it.
Is that gone now? It seems you can't really walk right up to anything?
Also. Why do the (Again, I'll use beds) go straight up to the ceiling (or top of the wall) if you only use a 1 tile wall? Which looks good when scaled against the character sprites.
Grrr. Does anyone else find this stuff a bother? Or am I just a newbie moron. lol
Well. I just DL'd the trial version of RMMV. I've used previous makers and had a blast, although I never really completed anything. So, I've been planning and was going to start a new game, most of the writing ans such is done. I decided to try out the new maker because I love the fact you can export to other devices.
Well... the tilesets seem to really suck!
I'm not talking about how they look either. So, I'm either just not doing something right, or... I'm not impressed.
Here's my main problem, and maybe someone can either tell me what I'm doing wrong, or that they suck. lol
There used to be tiles, wall tiles, furniture, trees etc - that the player could walk behind. If you had a wall autotile at the bottom, signifying that that was the bottom wall, the character would mostly vanish behind the wall but you could still walk along it.
Or, say... a bed or table. The character could walk to the head of the table (or bed) and walk behind it. The object would obscure the character as they walked along it, basically making you able to walk right up to it.
Is that gone now? It seems you can't really walk right up to anything?
Also. Why do the (Again, I'll use beds) go straight up to the ceiling (or top of the wall) if you only use a 1 tile wall? Which looks good when scaled against the character sprites.
Grrr. Does anyone else find this stuff a bother? Or am I just a newbie moron. lol