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The Screenshot Thread 2

This isn't priority, I was just wondering how I'd go about making interiors, since it was a hot topic on another frum.

Thinking cutaway interiors on the main exterior maps. = Less map changes, good for MMOness.

U3uKtIs.gif


When you enter the game would zoom in so you can see more.

(This isn't map zoom, just a quick resize so looks shite)

ZnHl0pB.png


8JtSQWm.png


Interior walls need a lot of work and the tops are just thrown up shite for now. Like I say, this is not priority.
 
Princess Amy":8uz0xddu said:
This isn't priority, I was just wondering how I'd go about making interiors, since it was a hot topic on another frum.

Thinking cutaway interiors on the main exterior maps. = Less map changes, good for MMOness.

Interior walls need a lot of work and the tops are just thrown up shite for now. Like I say, this is not priority.
Reminding me of Diablo II and how it handles interiors and that is a very good thing!

Also I'm supposed to withhold this until the 14th but I'm too happy with it to wait that long.
http://www.youtube.com/watch?v=ptu5rispneo
My company is four years old soon, and this video recaps much of what we've not only done, but intend to do, as well. Much better than the third years video which was pretty underwhelming content-wise.

Edit: TWO MORE CUTSCENES FOR INTEL, GO!
http://www.youtube.com/watch?v=hqgstjVWLN0http://www.youtube.com/watch?v=vZc8sysYr-o
Really happy with the 6th.
 
it was a big day...
http://www.youtube.com/watch?v=GPodpA3Vigk
It deserves a big video.

Edit:
My Composer for Fantasia is now back, and he's going at it hard.
http://www.youtube.com/watch?v=lwI24E1UMk0
 
Apologies on the lack of updates, I've been very busy lately, now I'm working on four differing projects, mostly Crowfeast, but also Fantasia, Intelligence MV, and recently rebooting Perseverance for Ace.

Speaking of Crowfeast...
yNWSn1e.png

Welcome to DIE.
 
I think it would look better if all assets matched a set resolution (your animated sprite there)
the portraits might be able to get away without being same res
 
Me and my Bro had this discussion and I plan to fix it.

But between streams, podcasts, social ventures and the birthday of my brother, I'm booked this up all whats left of this week and on Monday school resumes.
 
i make the rest of you unproductive assclowns look like feeble hacks

HAAAACKS!

oh yeah here it a thing
http://www.youtube.com/watch?v=LMXe7aR3Pqk

Also this happened
http://www.youtube.com/watch?v=AG2iZ5cmgu8
threaddo here
 
Speaking of people here who have helped me out, here's ZenZirVan's VA in a big cool cutscene finally.
http://www.youtube.com/watch?v=avIHW974TX0
Next time I update the thread it will likely be the final announcement date. I won't be making that announcement until I have the pre-release ready, which means the main story finished and polished to a mirror shine.
 
Pretending I'm vaguely doing anything game making related.

eySeeoM.png


Attempting to reformat my game for mobile browser because RuneScape Mobile comes out next year.
 
There's a lot of stuff to deal with when it comes to MV on mobile, it does not have a very good touch-interface.

If you want to test it out on Android, I'm working on an Android deployment tutorial with code that's currently getting tested out by the kids over at rpgmakermv.co - my plan is to get the code up on Github once all the issues are sorted out and write up a proper tutorial, the current one is a load of pictures circled in the GIMP with a load of text.

I'll make a version of the tutorial over here - once I get a bandwidth friendly hosting system for the code (Github, likely). It's proven to be popular with MV users over in China for developing their mobile games (China being the biggest Android mobile gaming region).
 
Oh aye, there's a lot to overcome. At the moment I've just managed to get the app to play in full screen for example; there's tons to get around. Thanks, I'll check your stuff out.

In the meantime I've got my buttons positioned and sized properly. Scales to any screen size and resolution (within reason).

wKTWkBp.png


Thinking of tinting the screen behind these buttons. Not sure.

Have combined it with my fit to resolution scripts from a while back, so the game screen resizes to your resolution.

nW2xma4.png


I kinda want to make them dance when you press them because with these kind of buttons, a big issue is making it feel like you've pressed them. Not sure what to do with them.

Simplifying a lot of the menus so they will look something like this:

rY4AiUF.png
 
BizarreMonkey":amcydqd7 said:
Speaking of people here who have helped me out, here's ZenZirVan's VA in a big cool cutscene finally.
http://www.youtube.com/watch?v=avIHW974TX0
Next time I update the thread it will likely be the final announcement date. I won't be making that announcement until I have the pre-release ready, which means the main story finished and polished to a mirror shine.
And here we are!
http://www.youtube.com/watch?v=vRVvutXA-pc
God i have been working so hard.
 
So I've been chipping away at Fantasia bit by bit.

Mostly it's been flavour text on the items in the girls rooms, so much character building.

Koko's Room
oXLrRjy.png
0na0XHD.png


Lumi's Room
y78LSxi.png

x66OU5t.png

xZgEcO6.png

Lilac's Room
pDueQib.png

HWUeQpF.png

3UfmZgK.png

lrQbNnr.png
 

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