coyotecraft
Sponsor
Something that keeps me up at night. I know I play rpgs for immersion; that's a the mark of a good game, and it's easy to tell if a game has it or not. For the longest time I thought of immersion (of story) as suspending disbelief. Is it plausible? Is it consistent? Does it make me wonder?
So how do you do immersion?
By accident, I read a game article that said "Tetris is an immersive game" because the player is tracking the blocks with their eyes and planning their placement. So I thought, maybe that's what a good rpg is? Being presented with characters, places, and conflicts that you have to sort and keep track of. A bad rpg might be using too simple concepts with clearly defined problems and solutions and end up with nothing for the player to do or think about.
So how do you do immersion?
By accident, I read a game article that said "Tetris is an immersive game" because the player is tracking the blocks with their eyes and planning their placement. So I thought, maybe that's what a good rpg is? Being presented with characters, places, and conflicts that you have to sort and keep track of. A bad rpg might be using too simple concepts with clearly defined problems and solutions and end up with nothing for the player to do or think about.