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DoubleX RMMV Item Cooldown

DoubleX

Just a nameless weakling
Member

Purpose
Lets you set skills/items causing users to cooldown after using

Games using this plugin
None so far

Introduction
Code:
 *      Suppose a battler has n action slots(that battler can input n actions 

 *      in a single turn), and suppose that battler has inputted n actions,   

 *      each needing xi turns to be cooled down, where 1 <= i <= n, then that 

 *      battler will behave as follows:                                       

 *      1. At turn y, that battler has inputted the aforementioned n actions  

 *      2. At turn y, that battler will execute the 1st inputted action       

 *      3. At turn y + x1, that battler will execute the 2nd inputted action  

 *      4. At turn y + x1 + x2, that battler will execute the 3rd inputted    

 *         action                                                             

 *      5. At turn y + x1 + x2 + x3, that battler will execute the 4th        

 *         inputted action                                                    

 *      6. At turn y + x1 + x2 + x3 + ... + xi, where 1 <= i <= n, that       

 *         battler will execute the (i + 1)th inputted action                 

 *      7. At turn y + x1 + x2 + x3 + ... + x(n - 1), that battler will       

 *         execute the nth inputted action                                    

 *      8. At turn y + x1 + x2 + x3 + ... + xn, that battler will become able 

 *         to input actions again                                             

 *      If the ith action that's not executed yet is the 1st one needing      

 *      cooling down, the battler speed will only take the first ith actions' 

 *      speeds into account                                                   

 *      Forced actions themselves don't cause their users to cooldown        

Parameters
Code:
 * @param isEnabled

 * @desc Sets whether this plugin will be enabled

 *       It'll be stored as a boolean, and will be regarded as true if and only

 *       if it's true

 *       Don't change this during the same battle unless you really know what

 *       you're truly foing

 *       E.g.: Setting isEnabled as false will disable this plugin

 * @default true

 *

 * @param textColor

 * @desc Sets the text color of the text showing the number of turns needed to

 *       cooldown the skill/item user on the skill/item window

 *       It'll be stored as a Number

 *       Don't change this when it's shown to ensure proper text displays

 *       E.g.: Setting textColor as 26 will set the text color of the text

 *             showing the number of turns needed to cooldown the skill/item

 *             user on the skill/item window as 26

 * @default 19

Notetags
Code:
 *    # Skill/Item Notetags:                                                  

 *      1. <item cooldown: turns>                                             

 *         - Sets the number of turns needed to cooldown the skill/item user  

 *           after using it as turns                                          

 *         - E.g.:                                                            

 *           <item cooldown: 1> will set the number of turns needed to        

 *           cooldown the skill/item user after using it as 1                 

 *         - Only the 1st notetag will be used                                

Plugin Calls
Code:
 *    # Configuration manipulations                                           

 *      1. $gameSystem.itemCooldown.param                                     

 *         - Returns the stored value of param listed in the plugin manager   

 *         - E.g.:                                                            

 *           $gameSystem.itemCooldown.textColor will return the stored value  

 *           of parameter textColor shown on the plugin manager               

 *      2. $gameSystem.itemCooldown.param = val                               

 *         - Sets the stored value of param listed in plugin manager as val   

 *         - E.g.:                                                            

 *           $gameSystem.itemCooldown.isEnabled = false will set the stored   

 *           value of parameter isEnabled shown on the plugin manager as false

 *         - All $gameSystem.itemCooldown.param changes will be saved         

 *    # Skill/Item notetag manipulations                                      

 *      1. meta.itemCooldown                                                  

 *         - Returns the <item cooldown: turns> notetag value turns as a      

 *           Number                                                           

 *         - E.g.:                                                            

 *           $dataSkills[1].meta.itemCooldown will return the                 

 *           <item cooldown: turns> notetag value of skill with id 1          

 *      2. meta.itemCooldown = turns                                          

 *         - Sets the <item cooldown: turns> notetag value turns as a Number  

 *         - E.g.:                                                            

 *           $dataItems[2].meta.itemCooldown = 0 will set the                 

 *           <item cooldown: turns> notetag value of item with id 2 as 0      

 *         - All meta.itemCooldown changes can be saved if                    

 *           DoubleX RMMV Dynamic Data is used                                

Video
https://www.youtube.com/watch?v=t7LSw2qfkcs

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this

Instructions
Code:
 * The skill/item window cooldown turn display can be problematic if the

 * number of turn's 1000 or above

 * The default plugin file name is DoubleX RMMV Item Cooldown v100a

 * If you want to change that, you must edit the value of

 * DoubleX_RMMV.Item_Cooldown_File, which must be done via opening this plugin

 * js file directly

Terms Of Use
Code:
 *      1. Commercial use's always allowed and crediting me's always optional.

 *      2. You shall keep this plugin's Plugin Info part's contents intact.   

 *      3. You shalln't claim that this plugin's written by anyone other than 

 *         DoubleX or my aliases. I always reserve the right to deny you from 

 *         using any of my plugins anymore if you've violated this.           

 *      4. CC BY 4.0, except those conflicting with any of the above, applies 

 *         to this plugin, unless you've my permissions not needing follow so.

 *      5. I always reserve the right to deny you from using this plugin      

 *         anymore if you've violated any of the above.                      

Changelog
Code:
 *      v1.00a(GMT 1400 28-8-2016):                                           

 *      1. 1st version of this plugin finished                                

Download Link
DoubleX RMMV Item Cooldown
 

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