I've been thinking... And come up with something. One person is going to hit me with the biggest "I told you so," ever, and others are going to feel let down after supporting me.
I think Despain is right. The more I fight about it, the more I try and defend it the more it seems he was right all along. After the puzzling opening, it seems pointless to just drop it like that. Why settling for that flashback Village sequence when I could make it so much better.
I came up with this idea while making a puzzle that Juno suggested. I thought, why should I just stop at this one? This village sequence can be n times better than it already is if I add make more of this kind of thing in the village.
So, I'm going to take out the village sequence completely, and replace it with a better one, which will hopefully give the gameplay a bit of a boost.
Now, the narrative I've used already will stay. I'm going to keep the dog-food scene, the Elevenses (Mid-morning snack, non-brits =P) the party scene, and the final scene. So most of it, but hopefully with this added gameplay aspect those who don not play for story won't care too much.
Again, I'm so sorry for those who backed me up, but I feel this is the right thing to do to make my game better. The narrative will stay, but the gameplay will be better than "Find 8 people", now.