alexanderpas
Sponsor
(for general community usage )
very simple explained, probaly harder to make
Change the default behaviour of the game startup so instead of the required choice between "New Game" and "Continue" you would select any ("Empty" or "Filled") Savestate, and if you selected an "Empty" savestate, it would start a new game, however, if you selected a "Filled" savestate, it would continue where you saved the game the last time (obviously )
Also, an option to copy(and overwrite) and delete(with confirmation) savestates also should be added.
Also, to allow other scripts to take advantage of this script a variable should be included where the number of the savestate is stored
This number shouldn't be saved into the savegame, but should be set whenever a savegame is loaded.
other things you might look into:
SDK-Compliant
questions? don't hesitate to PM!
very simple explained, probaly harder to make
Change the default behaviour of the game startup so instead of the required choice between "New Game" and "Continue" you would select any ("Empty" or "Filled") Savestate, and if you selected an "Empty" savestate, it would start a new game, however, if you selected a "Filled" savestate, it would continue where you saved the game the last time (obviously )
Also, an option to copy(and overwrite) and delete(with confirmation) savestates also should be added.
Also, to allow other scripts to take advantage of this script a variable should be included where the number of the savestate is stored
This number shouldn't be saved into the savegame, but should be set whenever a savegame is loaded.
other things you might look into:
SDK-Compliant
questions? don't hesitate to PM!