Hi,
I'm looking for a few suggestions for some stealth based skill eventing. It seemed like it would be very simple, but I'm afraid that I just can't figure out how to get it to work.
I want the character to be able to jump between two walls or buildings and hold himself there while an enemy passes below unaware. Much like the Xbox game, Splinter Cell, when the main character basically holds the "splits" position between walls.
Issue 1: Allowing the enemy to pass under (behind) the player's sprite. How would I do this?
Issue 2: I'm using Mr. Mo's ABS Eve system for the enemies/guards. Most of the enemies are set to "attack only if attacked" But in certain quests, the enemies would attack on sight. So how do I avoid being attacked when using this skill?
I have a script for skills that shows the skill name and the skill level (the variable) I'm going to use regular action button events with a conditional branch to trigger the skill. So an actual skill won't be needed, but common events will, since I'd like these events to be placed in many places throughout the maps.
Also, I suppose I could use a conditional trigger for the LoS enemies, so they don't aggro when I'm hiding, unless there's an easier way.
Thank you, and I hope this was enough detail!
(P.s. If anyone else has any ingenious ideas for stealth skills built for a stealth/assassin based game, I'd be thrilled to hear them. Pm me!)
I'm looking for a few suggestions for some stealth based skill eventing. It seemed like it would be very simple, but I'm afraid that I just can't figure out how to get it to work.
I want the character to be able to jump between two walls or buildings and hold himself there while an enemy passes below unaware. Much like the Xbox game, Splinter Cell, when the main character basically holds the "splits" position between walls.
Issue 1: Allowing the enemy to pass under (behind) the player's sprite. How would I do this?
Issue 2: I'm using Mr. Mo's ABS Eve system for the enemies/guards. Most of the enemies are set to "attack only if attacked" But in certain quests, the enemies would attack on sight. So how do I avoid being attacked when using this skill?
I have a script for skills that shows the skill name and the skill level (the variable) I'm going to use regular action button events with a conditional branch to trigger the skill. So an actual skill won't be needed, but common events will, since I'd like these events to be placed in many places throughout the maps.
Also, I suppose I could use a conditional trigger for the LoS enemies, so they don't aggro when I'm hiding, unless there's an easier way.
Thank you, and I hope this was enough detail!
(P.s. If anyone else has any ingenious ideas for stealth skills built for a stealth/assassin based game, I'd be thrilled to hear them. Pm me!)