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[XP] Stealth based hiding skills - Suggestions?

Hi,

I'm looking for a few suggestions for some stealth based skill eventing.  It seemed like it would be very simple, but I'm afraid that I just can't figure out how to get it to work.

I want the character to be able to jump between two walls or buildings and hold himself there while an enemy passes below unaware. Much like the Xbox game, Splinter Cell, when the main character basically holds the "splits" position between walls.

Issue 1:  Allowing the enemy to pass under (behind) the player's sprite.  How would I do this?
Issue 2:  I'm using Mr. Mo's ABS Eve system for the enemies/guards.  Most of the enemies are set to "attack only if attacked"  But in certain quests, the enemies would attack on sight.  So how do I avoid being attacked when using this skill? 

I have a script for skills that shows the skill name and the skill level (the variable)  I'm going to use regular action button events with a conditional branch to trigger the skill. So an actual skill won't be needed, but common events will, since I'd like these events to be placed in many places throughout the maps.

Also, I suppose I could use a conditional trigger for the LoS enemies, so they don't aggro when I'm hiding, unless there's an easier way. 

Thank you, and I hope this was enough detail!

(P.s. If anyone else has any ingenious ideas for stealth skills built for a stealth/assassin based game, I'd be thrilled to hear them. Pm me!)
 
I got Splinter Cell on my mobile phone, (yes I know, it owns on it:D) and there it is a platform. In your game, I believe it is not platform? If it is, its quite simple. I didn't test it, but it must work, that you put an event on the place where the player is hanging above, and put a conditional branch in it, setting that the player must learned the stealth skill. Than make it so that the player is "Always on top", making the guard walk under it.

I think this is a sollution to issue 1, but since I've never used Mr. Mo's ABS EVE, I dont know how to solve issue 2.
Hope I helped!
 
Ohh... That should work just fine. And no, it's an rpg, not a platformer.  I've never seen the "always above" option. That's what I was looking for.  Thanks a lot, Mr. Smith.

And... did you know you're missing the "H" on the end of your signature? XD
 
Alright. So I got the skill to work perfectly, though I had to change the player to Through ON while he was hiding, and flip a switch so the enemy doesn't see or attack me.  Easy enough.

However;... Gah.  How do I make it so one of Mr. Mo's enemies can walk with a custom move route and still aggro?  Anyone know?
 

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