I wanted to have a skills system for my latest game, where if you do something long enough, it levels up and allows you to do more. This is comparable to the "Mining" skill from WoW.
If you have problems with slowing or it not working, let me know I might need to edit the coding.
Anyways, most of this should be done in common events, under Parallel. The switch trigger should be unlocked when the player set foot in the game.
Have a conditional branch
A is your Skill EXP variable
B is your Skill Level variable
X is EXP needed to get to level 2
Y is EXP needed to get to level 3
Continue this for as many levels as you want.
Please rate and tell me if this system works for you!
If you have problems with slowing or it not working, let me know I might need to edit the coding.
Anyways, most of this should be done in common events, under Parallel. The switch trigger should be unlocked when the player set foot in the game.
Have a conditional branch
Code:
"where variable A=<X
set variable B=1"
else
"where variable A=<X
set variable B=2"
then
"where variable A=<Y
set variable B=3"
A is your Skill EXP variable
B is your Skill Level variable
X is EXP needed to get to level 2
Y is EXP needed to get to level 3
Continue this for as many levels as you want.
Please rate and tell me if this system works for you!