Hello everyone!
I have a simple (more or less) script request.
Basically, it's the battle algorithm of Paper Mario. Never played? Well the damage system is always set depending what badge or equipment they have equipped. For example, Mario always does 2 damage with his hammer right? Well, let's say he gets his Super Hammer, now he does 3 damage!
So yea, basically I would like it if the damage was set so that whatever Str. + Weapon Attack = the damage, (so I may have a character with 0 strength, and a weapon with 3 attack for a Super Hammer for example) and for the enemies, their Str = their damage. The same thing with defense, only it minus exact damage off. For example, Mario hits a Goomba (with 0 defense) with his Super Hammer and does 3 damage defeating it. But an armored shell monster comes along with 2 defense, and Mario only deals 1 damage with his Super Hammer.
I think I can make a diagram:
Something like that. And the same thing with skills, only that damage is based on the number given in the Power (XP) or Variance (VX):
And for enemies it's the same thing, although enemy defense is replaced by Player's Defense.
The only thing I can do is mess around with some battle scripts and menus/windows, so battle algorithms are new to me, which is why I hope someone else may accomplish this. Credit will of course be given, and you may of course post this in the Submitted Scripts Archive. Also, if you still don't understand, then I'll see if I can find a picture or youtube vid depicting the algorithm.
Thank you for your time!
-Krobe
I have a simple (more or less) script request.
Basically, it's the battle algorithm of Paper Mario. Never played? Well the damage system is always set depending what badge or equipment they have equipped. For example, Mario always does 2 damage with his hammer right? Well, let's say he gets his Super Hammer, now he does 3 damage!
So yea, basically I would like it if the damage was set so that whatever Str. + Weapon Attack = the damage, (so I may have a character with 0 strength, and a weapon with 3 attack for a Super Hammer for example) and for the enemies, their Str = their damage. The same thing with defense, only it minus exact damage off. For example, Mario hits a Goomba (with 0 defense) with his Super Hammer and does 3 damage defeating it. But an armored shell monster comes along with 2 defense, and Mario only deals 1 damage with his Super Hammer.
I think I can make a diagram:
Code:
(Str + Weap. Atk) - Enemy Def = Battle Damage
Something like that. And the same thing with skills, only that damage is based on the number given in the Power (XP) or Variance (VX):
Code:
Skill Power = Damage (override Enemy Defense unless physical skill)
Physcial Skill Power - Enemy Defense = Battle Damage
And for enemies it's the same thing, although enemy defense is replaced by Player's Defense.
The only thing I can do is mess around with some battle scripts and menus/windows, so battle algorithms are new to me, which is why I hope someone else may accomplish this. Credit will of course be given, and you may of course post this in the Submitted Scripts Archive. Also, if you still don't understand, then I'll see if I can find a picture or youtube vid depicting the algorithm.
Thank you for your time!
-Krobe