GrandDragon
Member
Ok so I am using Sephirothspawn's Intro & Splash Screen:
[rgss]#==============================================================================
# ** Introduction & Splash System
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 4.01
# 2006-12-15
#------------------------------------------------------------------------------
# * Version History :
#
# Version 1 -------------------------------------------- (Aprrox. 2005-01-01)
# Version 2 ---------------------------------------------------- (2005-01-08)
# - Update : Re-scripted Much of the System
# Version 3 ---------------------------------------------------- (2006-08-04)
# - Update : Re-scripted Much of the System
# Version 3.01 ------------------------------------------------ (2006-10-17)
# - Bug Fix : Made Introduction Scene Child Class of Scene Base
# Version 4 ---------------------------------------------------- (2006-12-06)
# - Update : Re-scripted Much of the System Adding New Features
# Version 4.01 ------------------------------------------------ (2006-12-15)
# - Bug Fix : Fixed Variable Name Errors & Other Errors
#------------------------------------------------------------------------------
# * Requirements :
#
# Scene_Base
#------------------------------------------------------------------------------
# * Description :
#
# This Script was designed to create an introduction before the title screen
# in your game. You will also have the option to display a splash screen,
# where an image will flash (Usually Press Start). It also adds a timer at
# both the splash screen and in the title screen, so after X seconds, it
# will replay the introduction and splash. The splash is completely
# optional. You can "hold" images for a defined duration before the image
# disappears as well.
#
# You can now add skip function, that will allow you to skip the introduction
# if: skip if first play, skip additional plays, skip if savefile is found.
#------------------------------------------------------------------------------
# * Instructions :
#
# Place The Script Below the SDK and Above Main.
# To Setup Introduction, refer to customization below.
#------------------------------------------------------------------------------
# * Customization :
#
# Play in Debug Mode
# - Play_Intro_In_Debug_Mode = true (ON) or false (OFF)
#
# ** Skip Options **
#
# Can Skip if Savefile Present
# - Can_Skip_Savefile = true or false
#
# Can Skip Intro If First Play
# - Can_Skip_FirstPlay = true or false
#
# Can Skip Intor If Additonal Play
# - Can_Skip_AdditionalPlays = true or false
#
# ** Intor Options **
#
# Intorduction Pictures
# - Intro_Pictures = ['filename', ...]
#
# Introduction Wait Counts
# - Intro_WaitCounts = [n, ...]
#
# Splash Image
# - Splash_Picture = 'filename' or nil
#
# Start Image
# - Start_Picture = 'filename'
#
# Introduction Image Speed
# - Intro_Speed = n
#
# Start Image Speed
# - Start_Speed = n
#
# Seconds To Restart Introduction from Splash
# - Splash_Restart_Seconds = n
#
# Seconds To Restart Introduction from Title
# - Title_Restart_Seconds = n
#
# Introduciton BGM
# - Introduction_BGM = RPG::AudioFile
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Introduction & Splash System', 'SephirothSpawn',4.01, '2006-12-15')
#------------------------------------------------------------------------------
# * Scene Base Test
#------------------------------------------------------------------------------
unless SDK.enabled?('Scene Base')
# Print Error
p 'Scene Base Not Found. Introduction & Splash System Disabled.'
# Disable Encounter Control
SDK.disable('Introduction & Splash System')
end
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.enabled?('Introduction & Splash System')
#==============================================================================
# ** Play Introduction in Debug Mode
#==============================================================================
Play_Intro_In_Debug_Mode = false
#==============================================================================
# ** Scene_Introduction
#==============================================================================
class Scene_Introduction < Scene_Base
#--------------------------------------------------------------------------
# * Skip Intro Test
#
# Can_Skip_Savefile = true or false
# - When Savefile is present
# Can_Skip_First_Play = true or false
# - When Game First Opening Intro
# Can_Skip_AdditionalPlays = true or false
# - When Returning From Title Screen (Replay)
#--------------------------------------------------------------------------
Can_Skip_Savefile = true
Can_Skip_FirstPlay = true
Can_Skip_AdditionalPlays = true
#--------------------------------------------------------------------------
# * Options
#
# Intro_Pictures = ['filename', ...]
# Intro_WaitCounts = [n, ...]
# Splash_Picture = 'filename' or nil
# Start_Picture = 'filename'
# Intro_Speed = n
# Start_Speed = n
# Splash_Restart_Seconds = n
# Title_Restart_Seconds = n
# Introduction_BGM = RPG::AudioFile
#--------------------------------------------------------------------------
Intro_Pictures = ['Intro 1', 'Intro 2']
Intro_WaitCounts = [10, 5]
Splash_Picture = 'Intro 1'
Start_Picture = 'Start'
Intro_Speed = 5
Start_Speed = 5
Splash_Restart_Seconds = 60
Title_Restart_Seconds = 60
Introduction_BGM = load_data('Data/System.rxdata').title_bgm
#--------------------------------------------------------------------------
# * Main Processing : Variable Initialization
#--------------------------------------------------------------------------
def main_variable
# Sets Phase, Picture Index & Wait Count
@index, @phase, @wait_count = 0, 0, 0
# Sets Intro Pic Speed & Splash Pic Speed
@sprite_speed, @start_speed = Intro_Speed, Start_Speed
# Turns Extra Play off
@extra_play = false
end
#--------------------------------------------------------------------------
# * Main Processing : Sprite Initialization
#--------------------------------------------------------------------------
def main_sprite
# Background Images
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title(Intro_Pictures[@index])
@sprite.opacity = 0
# Start Logo
unless Splash_Picture.nil?
@start = Sprite.new
@start.bitmap = RPG::Cache.title(Start_Picture)
@start.x = 320 - @start.bitmap.width / 2
@start.y = 480 - @start.bitmap.height - 32
@start.z = 10
@start.opacity = 0
end
end
#--------------------------------------------------------------------------
# * Main Processing : Audio Initialization
#--------------------------------------------------------------------------
def main_audio
# Play Introduction BGM
Audio.bgm_play('Audio/BGM/' + Introduction_BGM.name)
end
#--------------------------------------------------------------------------
# * Main Processing : Ending
#--------------------------------------------------------------------------
def main_end
# Fade BGM
Audio.bgm_fade(5)
# If Premain
$pre_main ? $pre_main = false : $scene = Scene_Title.new
end
#--------------------------------------------------------------------------
# * Can Skip?
#--------------------------------------------------------------------------
def can_skip?
# If Savefile
if Can_Skip_Savefile
# Checks Each File
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
# Return True
return true
end
end
end
# If First Play & Can Skip First Play
if $pre_main && @extra_play == false
# Return Can Skip First Play
return Can_Skip_FirstPlay
# If Title Play & Can Skip Title Plays
else
# Return Can Skip Additional Plays
return Can_Skip_AdditionalPlays
end
# Return False
return false
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
case @phase
when 0 # Introduction Procreesing
update_intro
when 1 # Splash Procreesing
update_splash
when 2 # Splash Transition
to_splash_transition
when 3 # Title Transition
to_title_transition
end
end
#--------------------------------------------------------------------------
# * Frame Update : Intro Images
#--------------------------------------------------------------------------
def update_intro
# If C is pressed
if Input.trigger?(Input::C)
# If Can Skip
if can_skip?
# Invert Speed
@sprite_speed *= -1 if @sprite_speed > 0
# Switch Phase
@phase = Splash_Picture.nil? ? 3 : 2
return
end
end
# If Wait Count
if @wait_count > 0
# Decrease Wait Count
@wait_count -= 1
return
end
# Updates Sprite Opacity
@sprite.opacity += @sprite_speed
# Changes Direction & Sets Wait Count
if @sprite.opacity >= 255
@sprite_speed *= -1 if @sprite_speed > 0
@wait_count = Intro_WaitCounts[@index]
return
end
# Change Sprite
if @sprite.opacity <= 0
# Increase Index & Inverts Intro Speed
@index += 1 ; @sprite_speed *= -1
# Switches Phase If Last Picture or Changes Intro Picure
@index == Intro_Pictures.size ? @phase = Splash_Picture.nil? ? 3 : 2 :
@sprite.bitmap = RPG::Cache.title(Intro_Pictures[@index])
end
end
#--------------------------------------------------------------------------
# * Frame Update : Splash Image
#--------------------------------------------------------------------------
def update_splash
# If Restart on splash and seconds reached
unless Splash_Restart_Seconds.nil?
if Graphics.frame_count %
(Graphics.frame_rate * Splash_Restart_Seconds) == 0
# Restart Scene
$scene = self.class.new
# Turns Extra Play On
@extra_play = true
return
end
end
# If C is pressed
if Input.trigger?(Input::C)
# Make Intro Speed Negative
@sprite_speed *= -1 if @sprite_speed > 0
# Make Splash Speed Negative
@start_speed *= -1 if @start_speed > 0
# Switches To Title Phase
@phase = 3
return
end
# Loads Sprite Splash Bitmap
@sprite.bitmap = RPG::Cache.title(Splash_Picture)
# Updates Sprite Opacity
@sprite.opacity += @sprite_speed
# Updates Start Logo Opacity
@start.opacity += @start_speed
# Changes Direction
@start_speed *= -1 if @start.opacity >= 255 || @start.opacity <= 0
end
#--------------------------------------------------------------------------
# * Frame Update : Intro To Splash Transistion
#--------------------------------------------------------------------------
def to_splash_transition
# Make Sprite Speed Negitve (If Not)
@sprite_speed *= -1 if @sprite_speed > 0
# Decrease Intro Pic Opacity
if @sprite.opacity > 0
@sprite.opacity += @sprite_speed
return
end
# Make Sprite Speed Positive
@sprite_speed = @sprite_speed.abs
# Switch Phase
@phase = 1
end
#--------------------------------------------------------------------------
# * Frame Update : Splash To Title Transistion
#--------------------------------------------------------------------------
def to_title_transition
# Make Sprite Speed Negitve (If Not)
@sprite_speed *= -1 if @sprite_speed > 0
@start_speed *= -1 if @start_speed > 0
# Decrease Intro Pic Opacity
if @sprite.opacity > 0
@sprite.opacity += @sprite_speed
end
# Updates Splash Opacity
unless @start.nil?
if @start.opacity > 0
@start.opacity += @start_speed
end
end
# Stop If Opacities Not 0
if @sprite.opacity > 0 || ( ( not @start.nil?) && @start.opacity > 0)
return
end
# End Introduction
$scene = nil
# Restart Graphics Frame Count
Graphics.frame_count = 0
end
end
#==============================================================================
# ** Scene_Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_intro_scnttl_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If Play in Debug or Not In Debug Mode
if Play_Intro_In_Debug_Mode || (not $DEBUG)
# If Restart && Seconds Reached
unless (secs = Scene_Introduction::Title_Restart_Seconds).nil?
if Graphics.frame_count % (Graphics.frame_rate * secs) == 0
# Switch to Splash Scene
$scene = Scene_Introduction.new
end
end
end
# Original Update
seph_intro_scnttl_update
end
end
#==============================================================================
# ** Pre-Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
# If Play in Debug or Not In Debug Mode
if Play_Intro_In_Debug_Mode || (not $DEBUG)
begin
# Sets Pre-main flag
$pre_main = true
# Prepare for transition
Graphics.freeze
# Proceed to Introduction & Splash Scene
$scene = Scene_Introduction.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
[/rgss]
and using SDK 2.4
However when I testplay the game, it says Scene_Base not found and disables the script. Also I'd like it to put up a logo on the splash screen with the start button, only fades in. Then when hit start goes to the title screen.
While on that subject, I'd also like to do away with the message box and move the start, continue and shutdown words so they are horizontal instead of vertical and along the bottom of the screen.
[rgss]#==============================================================================
# ** Introduction & Splash System
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 4.01
# 2006-12-15
#------------------------------------------------------------------------------
# * Version History :
#
# Version 1 -------------------------------------------- (Aprrox. 2005-01-01)
# Version 2 ---------------------------------------------------- (2005-01-08)
# - Update : Re-scripted Much of the System
# Version 3 ---------------------------------------------------- (2006-08-04)
# - Update : Re-scripted Much of the System
# Version 3.01 ------------------------------------------------ (2006-10-17)
# - Bug Fix : Made Introduction Scene Child Class of Scene Base
# Version 4 ---------------------------------------------------- (2006-12-06)
# - Update : Re-scripted Much of the System Adding New Features
# Version 4.01 ------------------------------------------------ (2006-12-15)
# - Bug Fix : Fixed Variable Name Errors & Other Errors
#------------------------------------------------------------------------------
# * Requirements :
#
# Scene_Base
#------------------------------------------------------------------------------
# * Description :
#
# This Script was designed to create an introduction before the title screen
# in your game. You will also have the option to display a splash screen,
# where an image will flash (Usually Press Start). It also adds a timer at
# both the splash screen and in the title screen, so after X seconds, it
# will replay the introduction and splash. The splash is completely
# optional. You can "hold" images for a defined duration before the image
# disappears as well.
#
# You can now add skip function, that will allow you to skip the introduction
# if: skip if first play, skip additional plays, skip if savefile is found.
#------------------------------------------------------------------------------
# * Instructions :
#
# Place The Script Below the SDK and Above Main.
# To Setup Introduction, refer to customization below.
#------------------------------------------------------------------------------
# * Customization :
#
# Play in Debug Mode
# - Play_Intro_In_Debug_Mode = true (ON) or false (OFF)
#
# ** Skip Options **
#
# Can Skip if Savefile Present
# - Can_Skip_Savefile = true or false
#
# Can Skip Intro If First Play
# - Can_Skip_FirstPlay = true or false
#
# Can Skip Intor If Additonal Play
# - Can_Skip_AdditionalPlays = true or false
#
# ** Intor Options **
#
# Intorduction Pictures
# - Intro_Pictures = ['filename', ...]
#
# Introduction Wait Counts
# - Intro_WaitCounts = [n, ...]
#
# Splash Image
# - Splash_Picture = 'filename' or nil
#
# Start Image
# - Start_Picture = 'filename'
#
# Introduction Image Speed
# - Intro_Speed = n
#
# Start Image Speed
# - Start_Speed = n
#
# Seconds To Restart Introduction from Splash
# - Splash_Restart_Seconds = n
#
# Seconds To Restart Introduction from Title
# - Title_Restart_Seconds = n
#
# Introduciton BGM
# - Introduction_BGM = RPG::AudioFile
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Introduction & Splash System', 'SephirothSpawn',4.01, '2006-12-15')
#------------------------------------------------------------------------------
# * Scene Base Test
#------------------------------------------------------------------------------
unless SDK.enabled?('Scene Base')
# Print Error
p 'Scene Base Not Found. Introduction & Splash System Disabled.'
# Disable Encounter Control
SDK.disable('Introduction & Splash System')
end
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.enabled?('Introduction & Splash System')
#==============================================================================
# ** Play Introduction in Debug Mode
#==============================================================================
Play_Intro_In_Debug_Mode = false
#==============================================================================
# ** Scene_Introduction
#==============================================================================
class Scene_Introduction < Scene_Base
#--------------------------------------------------------------------------
# * Skip Intro Test
#
# Can_Skip_Savefile = true or false
# - When Savefile is present
# Can_Skip_First_Play = true or false
# - When Game First Opening Intro
# Can_Skip_AdditionalPlays = true or false
# - When Returning From Title Screen (Replay)
#--------------------------------------------------------------------------
Can_Skip_Savefile = true
Can_Skip_FirstPlay = true
Can_Skip_AdditionalPlays = true
#--------------------------------------------------------------------------
# * Options
#
# Intro_Pictures = ['filename', ...]
# Intro_WaitCounts = [n, ...]
# Splash_Picture = 'filename' or nil
# Start_Picture = 'filename'
# Intro_Speed = n
# Start_Speed = n
# Splash_Restart_Seconds = n
# Title_Restart_Seconds = n
# Introduction_BGM = RPG::AudioFile
#--------------------------------------------------------------------------
Intro_Pictures = ['Intro 1', 'Intro 2']
Intro_WaitCounts = [10, 5]
Splash_Picture = 'Intro 1'
Start_Picture = 'Start'
Intro_Speed = 5
Start_Speed = 5
Splash_Restart_Seconds = 60
Title_Restart_Seconds = 60
Introduction_BGM = load_data('Data/System.rxdata').title_bgm
#--------------------------------------------------------------------------
# * Main Processing : Variable Initialization
#--------------------------------------------------------------------------
def main_variable
# Sets Phase, Picture Index & Wait Count
@index, @phase, @wait_count = 0, 0, 0
# Sets Intro Pic Speed & Splash Pic Speed
@sprite_speed, @start_speed = Intro_Speed, Start_Speed
# Turns Extra Play off
@extra_play = false
end
#--------------------------------------------------------------------------
# * Main Processing : Sprite Initialization
#--------------------------------------------------------------------------
def main_sprite
# Background Images
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title(Intro_Pictures[@index])
@sprite.opacity = 0
# Start Logo
unless Splash_Picture.nil?
@start = Sprite.new
@start.bitmap = RPG::Cache.title(Start_Picture)
@start.x = 320 - @start.bitmap.width / 2
@start.y = 480 - @start.bitmap.height - 32
@start.z = 10
@start.opacity = 0
end
end
#--------------------------------------------------------------------------
# * Main Processing : Audio Initialization
#--------------------------------------------------------------------------
def main_audio
# Play Introduction BGM
Audio.bgm_play('Audio/BGM/' + Introduction_BGM.name)
end
#--------------------------------------------------------------------------
# * Main Processing : Ending
#--------------------------------------------------------------------------
def main_end
# Fade BGM
Audio.bgm_fade(5)
# If Premain
$pre_main ? $pre_main = false : $scene = Scene_Title.new
end
#--------------------------------------------------------------------------
# * Can Skip?
#--------------------------------------------------------------------------
def can_skip?
# If Savefile
if Can_Skip_Savefile
# Checks Each File
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
# Return True
return true
end
end
end
# If First Play & Can Skip First Play
if $pre_main && @extra_play == false
# Return Can Skip First Play
return Can_Skip_FirstPlay
# If Title Play & Can Skip Title Plays
else
# Return Can Skip Additional Plays
return Can_Skip_AdditionalPlays
end
# Return False
return false
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
case @phase
when 0 # Introduction Procreesing
update_intro
when 1 # Splash Procreesing
update_splash
when 2 # Splash Transition
to_splash_transition
when 3 # Title Transition
to_title_transition
end
end
#--------------------------------------------------------------------------
# * Frame Update : Intro Images
#--------------------------------------------------------------------------
def update_intro
# If C is pressed
if Input.trigger?(Input::C)
# If Can Skip
if can_skip?
# Invert Speed
@sprite_speed *= -1 if @sprite_speed > 0
# Switch Phase
@phase = Splash_Picture.nil? ? 3 : 2
return
end
end
# If Wait Count
if @wait_count > 0
# Decrease Wait Count
@wait_count -= 1
return
end
# Updates Sprite Opacity
@sprite.opacity += @sprite_speed
# Changes Direction & Sets Wait Count
if @sprite.opacity >= 255
@sprite_speed *= -1 if @sprite_speed > 0
@wait_count = Intro_WaitCounts[@index]
return
end
# Change Sprite
if @sprite.opacity <= 0
# Increase Index & Inverts Intro Speed
@index += 1 ; @sprite_speed *= -1
# Switches Phase If Last Picture or Changes Intro Picure
@index == Intro_Pictures.size ? @phase = Splash_Picture.nil? ? 3 : 2 :
@sprite.bitmap = RPG::Cache.title(Intro_Pictures[@index])
end
end
#--------------------------------------------------------------------------
# * Frame Update : Splash Image
#--------------------------------------------------------------------------
def update_splash
# If Restart on splash and seconds reached
unless Splash_Restart_Seconds.nil?
if Graphics.frame_count %
(Graphics.frame_rate * Splash_Restart_Seconds) == 0
# Restart Scene
$scene = self.class.new
# Turns Extra Play On
@extra_play = true
return
end
end
# If C is pressed
if Input.trigger?(Input::C)
# Make Intro Speed Negative
@sprite_speed *= -1 if @sprite_speed > 0
# Make Splash Speed Negative
@start_speed *= -1 if @start_speed > 0
# Switches To Title Phase
@phase = 3
return
end
# Loads Sprite Splash Bitmap
@sprite.bitmap = RPG::Cache.title(Splash_Picture)
# Updates Sprite Opacity
@sprite.opacity += @sprite_speed
# Updates Start Logo Opacity
@start.opacity += @start_speed
# Changes Direction
@start_speed *= -1 if @start.opacity >= 255 || @start.opacity <= 0
end
#--------------------------------------------------------------------------
# * Frame Update : Intro To Splash Transistion
#--------------------------------------------------------------------------
def to_splash_transition
# Make Sprite Speed Negitve (If Not)
@sprite_speed *= -1 if @sprite_speed > 0
# Decrease Intro Pic Opacity
if @sprite.opacity > 0
@sprite.opacity += @sprite_speed
return
end
# Make Sprite Speed Positive
@sprite_speed = @sprite_speed.abs
# Switch Phase
@phase = 1
end
#--------------------------------------------------------------------------
# * Frame Update : Splash To Title Transistion
#--------------------------------------------------------------------------
def to_title_transition
# Make Sprite Speed Negitve (If Not)
@sprite_speed *= -1 if @sprite_speed > 0
@start_speed *= -1 if @start_speed > 0
# Decrease Intro Pic Opacity
if @sprite.opacity > 0
@sprite.opacity += @sprite_speed
end
# Updates Splash Opacity
unless @start.nil?
if @start.opacity > 0
@start.opacity += @start_speed
end
end
# Stop If Opacities Not 0
if @sprite.opacity > 0 || ( ( not @start.nil?) && @start.opacity > 0)
return
end
# End Introduction
$scene = nil
# Restart Graphics Frame Count
Graphics.frame_count = 0
end
end
#==============================================================================
# ** Scene_Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_intro_scnttl_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If Play in Debug or Not In Debug Mode
if Play_Intro_In_Debug_Mode || (not $DEBUG)
# If Restart && Seconds Reached
unless (secs = Scene_Introduction::Title_Restart_Seconds).nil?
if Graphics.frame_count % (Graphics.frame_rate * secs) == 0
# Switch to Splash Scene
$scene = Scene_Introduction.new
end
end
end
# Original Update
seph_intro_scnttl_update
end
end
#==============================================================================
# ** Pre-Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
# If Play in Debug or Not In Debug Mode
if Play_Intro_In_Debug_Mode || (not $DEBUG)
begin
# Sets Pre-main flag
$pre_main = true
# Prepare for transition
Graphics.freeze
# Proceed to Introduction & Splash Scene
$scene = Scene_Introduction.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
[/rgss]
and using SDK 2.4
However when I testplay the game, it says Scene_Base not found and disables the script. Also I'd like it to put up a logo on the splash screen with the start button, only fades in. Then when hit start goes to the title screen.
While on that subject, I'd also like to do away with the message box and move the start, continue and shutdown words so they are horizontal instead of vertical and along the bottom of the screen.