Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

[XP] Minkoff's Advanced Animated Battlers

Problem Resolved, Mods please close.

Ok, as i was browsing the forums, I came across many White Tie sprites and I REALLY wanted to use them. So I browsed around and found DerVV's advanced version of Minkoff's Advanced Animated Battlers.

I played the demo and really like how you can use RTP, Charset, and White Tie. But here is the problem. When I copied EVERYTHING into another game, then play-tested (by the way i only used one actor with a white tie battler) it showed the whole sheet instead of one image. I have fooled around with it but I just can't seem to get it right.

Now I have no idea how to script, but how can I use white tie sprites with ease?

Change the DEFAULT_ACTOR_ID array, and remove the 1 from the [ ] brackets.
 
At the beginning I had that problem with aluxes so i gave his sprite and animated battler to basil and removed aluxes from the list and then i weas find. It happens with certain characters. So try it. if you changed the script get it again.
 
Well, that is not the solution at all. It happens with some characters, because it is configured that way. How should the script know what kind of battler you are using?

Look at the configuration part of the script. It is very in detail and easy to understand.

Hope this helps

~Dalton~
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top