Hey guys!
Currently I am working on a "Thieves" game. It is too early to say anything about it, plus I am still learning how to use RMXP (from reading my other threads you can realize that I am very new to this hehe!)
ANYWAYS
I am really trying to make a mini-game/skill that allows you to pick-pocket and another one to pick-locks.
Also I have had RMXP for a good month 1/2 so I'm still learning! Regi probably knows this from my running shoes topic hehe!
If anyone has any ideas that would be wonderful. And of course I will give credit where due :thumb:
Currently I am working on a "Thieves" game. It is too early to say anything about it, plus I am still learning how to use RMXP (from reading my other threads you can realize that I am very new to this hehe!)
ANYWAYS
I am really trying to make a mini-game/skill that allows you to pick-pocket and another one to pick-locks.
I have no real idea about a mini-game for this BUT if there is a way to use percentages of being "caught" that would be very useful!
I was thinking of a system where the player is "transfered" to a screen with a view of a lock and tumblers. Maybe something what Oblivion uses? Maybe change your player graphic to a key and use a custom tileset or picture and have the tumblers be a complicated event or something of that nature? Hmmm...
http://media.arstechnica.com/reviews/ga ... a/11-s.jpg[/img]
http://media.arstechnica.com/reviews/ga ... a/11-s.jpg[/img]
Also I have had RMXP for a good month 1/2 so I'm still learning! Regi probably knows this from my running shoes topic hehe!
If anyone has any ideas that would be wonderful. And of course I will give credit where due :thumb: