As the title says. What is the simplest proper method in RMXP for setting a weapon or skill to damage (or heal) the target's SP instead of their HP?
I'd thought I'd seen a topic like this, with discussion, on the forum recently, but I can't find it now. If it was here, please toss me a link to that one. Thanks.
I'd thought I'd seen a topic like this, with discussion, on the forum recently, but I can't find it now. If it was here, please toss me a link to that one. Thanks.