ultimaodin
Member
G'day everyone. Well most of you who remember me probably know me as the person who offers help then losses access to the internet, comes back a year later and forgets he was meant to be helping people.-_-
Yep unfortunately that is me, but this time I need to ask for help.
So while I'm semi-decent at pixel art, I am horrid at scripting. Anyway what I need help with is for RGSS in rmxp and it's how Autotiles work. Now before you stare at me with a blank face what I mean is where and how does it read that every three tiles horizontally is the end of the set and any sets after this is an animation add on.
lets call a piece like this part 1
in a typical animated autotile it has 4 parts
how does RGSS read the A,B,C,D sections of parts 2,3,4 to be the same as one but overlapping frames.
I want to know this as I am tired of the restrictions given via autotiles and I want to make an entire animated tileset where it reads in a similar way to an autotile. What I mean is where the tileset would still be read as a 256 pixel wide shape but be 1024 wide with it being four framed animated.
Sorry I'm not all together good at explaining what I mean.
ps I want to make the script myself preferably. I'd just like to know how the autotile works because I want to use this script in a commercial game I'm working on. Though I know I may inevitably have to hire a scripter but I'm trying to avoid that.
Thanks in advanced. :smile:
edit: PPS: sorry if this is in the wrong section.
Yep unfortunately that is me, but this time I need to ask for help.
So while I'm semi-decent at pixel art, I am horrid at scripting. Anyway what I need help with is for RGSS in rmxp and it's how Autotiles work. Now before you stare at me with a blank face what I mean is where and how does it read that every three tiles horizontally is the end of the set and any sets after this is an animation add on.
lets call a piece like this part 1
in a typical animated autotile it has 4 parts
how does RGSS read the A,B,C,D sections of parts 2,3,4 to be the same as one but overlapping frames.
I want to know this as I am tired of the restrictions given via autotiles and I want to make an entire animated tileset where it reads in a similar way to an autotile. What I mean is where the tileset would still be read as a 256 pixel wide shape but be 1024 wide with it being four framed animated.
Sorry I'm not all together good at explaining what I mean.
ps I want to make the script myself preferably. I'd just like to know how the autotile works because I want to use this script in a commercial game I'm working on. Though I know I may inevitably have to hire a scripter but I'm trying to avoid that.
Thanks in advanced. :smile:
edit: PPS: sorry if this is in the wrong section.