PhoenixTilea
Member
Hey, everyone. I've recently picked up RMXP again, and I need to get back into the swing of things. So, I figured that the best way of doing so would be to take requests for eventing systems, simple or complex.
Now, if you're newer to the game, you might not know that battle systems are VERY complicated, and eventing is much more limited than scripting. So, while certain battle systems are technically possible, it's harder. I'll take the request if you've got an idea, but if I tell you it's not possible without scripting, don't say I didn't warn you. ^_^
So, if you want a sample of something I did, here's a basic sneak system I developed:
Sneak System Demo
Chase System as requested by Impreza
Features
Day/Night System requested by Near
Features:
Now, if you're newer to the game, you might not know that battle systems are VERY complicated, and eventing is much more limited than scripting. So, while certain battle systems are technically possible, it's harder. I'll take the request if you've got an idea, but if I tell you it's not possible without scripting, don't say I didn't warn you. ^_^
So, if you want a sample of something I did, here's a basic sneak system I developed:
Sneak System Demo
Chase System as requested by Impreza
Features
- System for detecting the player's presence within a line of vision
- A pathfinding script is included (must paste it above 'main' in the script editor for this system to work)
- The player is 'caught' when the character chasing is anywhere in the immediate vicinity of the player
- A cooldown period to stop the chase if the player can avoid the chaser's eyeline for a certain amount of time
Day/Night System requested by Near
Features:
- Four times (Dawn, Day, Dusk, Night)
- An internal clock that can be displayed at any time
- All times coordinate with switches to set conditions for certain times a day
- Common events to go inside and outside to prevent screen tone from changing while indoors