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[XP] Event Based Lock Picking Mini Game [Resolved]

Hey, everyone.

I decided that a lockpicking minigame would be great for my game, but I decided that I'd brush up on my eventing and make my own rather than search for one.  I'm using XP.
So I dug up the images, evented the whole thing out, and made quite the decent little minigame I think.  However;  I've run into ONE tiny error that causes the entire system to fail.

I'll post the demo so people can see what the problem is for themselves, but in a brief summary:
I can't get the switches to turn.  I've made a system that involves a picture of the door, with two deadbolts that you must unlock.
http://i71.photobucket.com/albums/i132/my7evendazelater/Pickingimage.png[/img]
But for some reason, when this all lines up, and you move the switch when the arrow shows up, it still doesn't change the variable count, allowing you to unlock one of the deadbolts.  If someone can help me out with this, I'd appreciate it.  I've been toying with it for a while now with no luck.

http://www.megaupload.com/?d=FFP6X9BE


[RESOLVED] - for anyone who had a problem similar to this.  Check your event sequences.  I had two pages in an event and they were in the wrong order, causing one of the conditions (A mere switch) to not be read, meaning the entire system failed.  But... it's all better now.

If someone wants to use this system, I wouldn't mind sharing, just PLEASE credit me for the work.  The demo is up to date and working great as of now. 
Thanks for the help.
 
By the way...You use two tools in picklocking

EDIT: So it won't be much of spam

Are you useing XP or VX?

Show us your events. We don't want to download a whole demo just for one little mistake.
 
Lol, that's not true.  If you're a vampire, you only need one.  (Also, this was inspired by Elderscrolls IV: Oblivion, and not that I can remember much, but I think you only had one lockpick during the lockpicking scene there.) The whole demo is a total of three maps, but yes.  I'll edit this post in a minute with screenshots of the events.  Thanks, Cheeze.

EDIT:  Alright, I added a second tool.  ( I used a google image search to find the picks.  In the image, there were numerous tools shaped like the one in the screenshot, and then there was one tool that was much thinner and looked something like an elongated alen wrench.  I used that one for the second tool.  )
 
This is a really good minigame you made there. I just been looking at it for 20 minutes and I figured out mostly how it works, but one thing you could've included in the demo, to make it a bit easier on us is to make the door stay open after lockpicking it and changing map.

I think I may figure out how to do it, but...

Just a few questions I want to ask you:
What if you make several cities with several houses and a chest or something in each of them and you want to make each of the houses and chests and whatever else to be lockpickable?

Can this same eventing sequence be applied to many doors alone? Or would I have to replicate everything to each and every door? (I was thinking that it may be possible, as long as I have a variable or switch for each door, the eventing may be used for them all, but I'm not sure)
 

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