Woody Cuco
Member
Secret Base/House Tutorial
Hello. This is my first tutorial.
If you played pokémon you will understand what does it happen.
With a skill, you will open an place and will do an secret base. But I only teach how to do the habilitie and do it work, and not do the LapTop to put in the house to decorate :wink:. It don't got so much utility, but it can be a new feature to your game don't be so sickly.
Well, that is it. I don't test the system, so if someone do a test with that system I will be opened to help.
And I will do an DEMO after... :thumb:
Goodbye :lol:
Credits to me, Woody Cuco.
Hello. This is my first tutorial.
If you played pokémon you will understand what does it happen.
With a skill, you will open an place and will do an secret base. But I only teach how to do the habilitie and do it work, and not do the LapTop to put in the house to decorate :wink:. It don't got so much utility, but it can be a new feature to your game don't be so sickly.
1- Create a skill and set it to be activated with an switch.
2- Use the same switch to activate a common event in parallel process and do it:
Condition: Hero have the skill "Secret Power".
Message: Do you want to use "Secret Power" to open a house?
Yes/No
If Yes:
Activate Switch 2 (Use it in the place will be the house. Put an different tileset in the first page and in the second page put an condition of event IF SWITCH 2 = ON and do not set any graphic) and put the teleport to the map of the house!
Message: You opened a house! :tongue2:
If Not:
Do not set anything.
And is obvious :tongue:: You will need to use ONE SWITCH TO ONE HOUSE. IF YOU DO MORE THAN ONE HOUSE, YOU WILL NEED TO USE MORE THAN ONE SWITCH. And too, you will need to put in the first map of the project (first map where character walks) an event in parallel process activating the Switch 1!
2- Use the same switch to activate a common event in parallel process and do it:
Condition: Hero have the skill "Secret Power".
Message: Do you want to use "Secret Power" to open a house?
Yes/No
If Yes:
Activate Switch 2 (Use it in the place will be the house. Put an different tileset in the first page and in the second page put an condition of event IF SWITCH 2 = ON and do not set any graphic) and put the teleport to the map of the house!
Message: You opened a house! :tongue2:
If Not:
Do not set anything.
And is obvious :tongue:: You will need to use ONE SWITCH TO ONE HOUSE. IF YOU DO MORE THAN ONE HOUSE, YOU WILL NEED TO USE MORE THAN ONE SWITCH. And too, you will need to put in the first map of the project (first map where character walks) an event in parallel process activating the Switch 1!
Well, that is it. I don't test the system, so if someone do a test with that system I will be opened to help.
And I will do an DEMO after... :thumb:
Goodbye :lol:
Credits to me, Woody Cuco.