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[XP] Condition Switch, always on?

So i have two or three common events in my game, such as a party switcher thats called by pressing Shift. i have it set to parallel, but is there anyway i can have its condition switch to always on? or do i actually have to make an event on every map that turns it on?

or maybe theres some little scriptlette that i can add that makes them on whenever the game is playing?
 
Regi beat me to it, but I'll still post this in case it helps. :tongue:

With parallel common events, as long as you have one switch on, they'll work.  If you turn on a switch during the introduction to your game and use that for all of the parallel events, they'll work for the rest of the game.  You don't have to keep turning the switch on.  Once it's on, it's on unless you turn it off.
 
lordnick5000":r8ufkwim said:
>_> wow.

i just made a complete idiot of myself.

Thanks, i just assumed it would reset after a map transfer like everything else.
Well, a parallel event resets itself in that it starts over (I found this out when I was making a day/night system), but as long as the switch remains on, it'll keep working.
 

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