Hello people! I have currently started on my new RPG Project, and I am trying to use XAS ABS battle system.
For you who dont know about it, please read:
http://xasabs.wordpress.com/
The battle system means that you can battle enemies on the very maps, and dont transfer to a separate battle scene. The system uses skills called Tools that are on a separate map and are called to the current map when fighting.
I am a beginner at this so I used the XAS Original Project as a base for my Project and changed the main character.
The line SELF_MOTIONS [ID] = "name here" in every tool script means that the player will change graphic to the "name here" graphic and play that animation while performing the tool action (changing to a sword slash when using a sword etc.) I have a problem with this. The animation/graphic isn't changed to the given graphic when using a tool (I want to change "hero" to "hero using sword"). The swords's animation (slash) is shown but I don't get the player graphic to change to what I want.
I hope this Picture explains better:
See? I DONT want my player to stay in original graphic (like the in-game Picture), and I drew a sword in the
"sword-using graphic" and assigned the name of that "sword using sprite" in the script in SELF_MOTIONS.
WHY doesn't the player change graphic to the right Graphics, why is it still in original Graphics? I have tried to google it, and I keep finding that the tool-using Graphics should be assigned in SELF_MOTIONS where I assigned it.
Can somebody please explain this?
Thanks in advice!
For you who dont know about it, please read:
http://xasabs.wordpress.com/
The battle system means that you can battle enemies on the very maps, and dont transfer to a separate battle scene. The system uses skills called Tools that are on a separate map and are called to the current map when fighting.
I am a beginner at this so I used the XAS Original Project as a base for my Project and changed the main character.
The line SELF_MOTIONS [ID] = "name here" in every tool script means that the player will change graphic to the "name here" graphic and play that animation while performing the tool action (changing to a sword slash when using a sword etc.) I have a problem with this. The animation/graphic isn't changed to the given graphic when using a tool (I want to change "hero" to "hero using sword"). The swords's animation (slash) is shown but I don't get the player graphic to change to what I want.
I hope this Picture explains better:
See? I DONT want my player to stay in original graphic (like the in-game Picture), and I drew a sword in the
"sword-using graphic" and assigned the name of that "sword using sprite" in the script in SELF_MOTIONS.
WHY doesn't the player change graphic to the right Graphics, why is it still in original Graphics? I have tried to google it, and I keep finding that the tool-using Graphics should be assigned in SELF_MOTIONS where I assigned it.
Can somebody please explain this?
Thanks in advice!