I'm using the KGC active count battle system (number one), and i've been trying to add one of the "HP/SP Alter" Scripts, which basicly add graphical animated bars underneath the HP and SP values during battle. (as far as i know)
The first error was solved, but gave birth to another.
The bars display properly now, and no error messages prevent the battle from happening.
However, the HP and SP values that are displayed above the bars for each character only remain in position untill HP is lost. Then the HP amunt for that character (the one who recieved damage) remains, while the other values disapear.
I looked for something in the script that might be disposing the value when it isn't immediatly needed, but i hardly understand most of it.
Updated demo:
http://www.box.net/shared/5lva2qqdx1
The first error was solved, but gave birth to another.
The bars display properly now, and no error messages prevent the battle from happening.
However, the HP and SP values that are displayed above the bars for each character only remain in position untill HP is lost. Then the HP amunt for that character (the one who recieved damage) remains, while the other values disapear.
I looked for something in the script that might be disposing the value when it isn't immediatly needed, but i hardly understand most of it.
Updated demo:
http://www.box.net/shared/5lva2qqdx1