Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Wrong Display of Damage

I looked and searched around but I cant figure out why this problem keeps happening in several games...and I am very sorry if this is the wrong place for asking this...

Scripts I am Using:
Code:
Name
SDK 2.2 I-IV	             Ver 2.3	SDK TEAM
SDK Upgrade Patch	     Ver 2.1    SDK TEAM
SDK F12 Fix	             N/A	N/A
MACL 	                     Ver 2.1    Trickster and Friends
Keyboard Module 	     Ver 6.0    Near Fantastica
Mouse Module 	             Ver 6.0	Near Fantastica
View Range 	             Ver 5.0	Near Fantastica & SephirothSpawn
Event Spawner	             Ver 2.01	SephirothSpawn
MInterpreter	             Ver 1.0	SephirothSpawn
Bitmap File Dump	     Ver 1.01   SephirothSpawn
Window_Readfile	             Ver 1.01	SephirothSpawn
File Fix Error & Log	     Ver 1.01	SephirothSpawn
File Use Log	             Ver 2.0	SephirothSpawn
Virtual Database	     Ver 2.11	SephirothSpawn
Quick Treasure	             Ver 2.1	SephirothSpawn
Party Switcher + Extra Parties	Ver 1.2	SephirothSpawn
Letter By Letter Message Window	Ver 1.1	Slipknot
Angie's Equipment Sets	    Ver 2.1	DerVVulfman
Anti Event Lag System	    Ver 2.1	Near Fantastica & SephirothSpawn

Now what is happening is that if an enemy attacks and that attack misses, it usually still does damage. I Don't have any attribut tags or any status effect tags on the enemy, and when the Attack hits, it does way more damage then it says...

Situations:
Code:
1) So the Enemy attacks and misses the Actor, 
but still deals damage anyways...

2) Now the Actor attacks the Enemy and misses, 
but the enemy is killed.

3) The Enemy attacks the Actor, 50 damage is shown, 
but the attack does way more damage then amount 
shown dealt to the actor

4) The Actor attacks the Enemy, 1,500 damage is shown, 
The Enemy is slain...but enemy has 2500 HP...

Please explain to me what is going wrong...I have the updated version of SDK and MACL, so what is the problem??? Any help is appreciated!!!

Thanks in Advance
AoW-Nitewraith[/FONT]
 
I dont understand good your problem, but first i want to make a questions:

The MACL and the others script:

Code:
Keyboard Module 	     Ver 6.0    Near Fantastica
Mouse Module 	             Ver 6.0	Near Fantastica
View Range 	             Ver 5.0	Near Fantastica & SephirothSpawn
Event Spawner	             Ver 2.01	SephirothSpawn
MInterpreter	             Ver 1.0	SephirothSpawn
Bitmap File Dump	     Ver 1.01   SephirothSpawn
Window_Readfile	             Ver 1.01	SephirothSpawn

You are using the MACL and all the scripts that you mentioned or theses scripts are in the MACL?.
Because the MACL 2.1 actually contains all that scripts.

About the second thing, I suposse the unique script that can produce problems is the: Dervv Angie's Equipment Sets, because I use all the others scripts that you mentioned and I not have any problem.

But I wait your answers to me a better understand (because I'm not a good understand human :D)
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top