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World in Conflict

Yum

Member

Well, you have to spam units, and there's not enough micro unlike in Company of Heroes... If you're like me and you hate it when you lose units you probably won't like it either. Oh and it's not hardware intensive.

I mean sure you lose units in an RTS multiplayer match, but at least in Company of Heroes it's possible to get 5:1 kill to death ratios with Axis...
 

Yum

Member

It's still possible to get very, very high kill ratios if you manage your forces better than the opposition, especially as a defender. Infantry ambushes can wipe out entire columns of everything up to and including medium tanks, and if you coordinate well with an air player you can wipe out an entire column without losing many units.

That's a bit of an ideal scenario, considering the enemy isn't experienced enough not to expect the air as well as the ambush and not coordinate it with his teammate to counter.

But then again, that's what all RTSes are right? creating the most ideal scenarios for your units... I still prefer Company of Heroes though, I feel more in control, and even at highest levels of play, there are still ways to break defense. That scenario you posed sounded like standard strategy on the same level as using barbed wire to cut off flanking points for a machine gun nest... I don't know what I'm saying but it makes sense to me. Sorry ':| I shouldn't be one to talk, I never played much of World in Conflict except for the beta.
 

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