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Working On a Pixel version of DeM0nFiRe and I need help! :o

Hey guys, how are you all doing?

I am working on pixelling a graphical representation of "DeM0nFiRe". It's probably not what you'd expect it to be, but I feel this is what will fit me. The only problem is, I am having trouble making it look good!

http://i33.tinypic.com/2hx592b.png[/imgzoom]

What do you guys think?
 

Tindy

Sponsor

I think it has a potato for a mouth. :/  The shading on the suit isn't bad but the gloves and boots could use a heck of a lot more shading.  Also, the straight black and white is a little hard on the eyes.
 

Danny

Sponsor

A little brush up on anatomy wouldn't go a miss. The pose is very stiff, and the curvature of the arms is way off. Some of the lines are very ugly looking due to the effect of you attempting to create bumps and folds into the clothing, easily made mistake.

Ok first things first. Go back and get some reference. Nothing fancy, maybe someone standing in the position you want your sprite to be like, and similar clothing if possible. Make sure you have the structure of your sprite layed out nice and correctly before moving on.

His arms/hands are very awkward, he looks like he has the fronts of them uncomfortably rotated round, nobody stands like that.

The feet too, are at very awkward positions, there isn't much more I can say than to get references. Make sure you know the angle your looking at the sprite from and remain consistant with that. If it's a straight elevation then remember we're only going to get the very straight view of something, not awkwardly sloping angles.

You show decent, but basic knowledge of shading, and thankfully the pallette you have isn't in crucial need of a change. The black and white visor needs more detail, otherwise it just looks awfully flat. First think of your light source, then the shape of an object, let these factors immitate how you shade the particular object.

Look at the posts made by missingno in this topic, especially his examples and links.

http://rmxp.org/forums/index.php?topic=50879.0

The main task ahead of you is to decide if you want to keep this stiff pose or try again, and once you've decided it'll be time to go back and look at those lines.
 
Actually, the rigid pose was intentional. Not the akward arms though, that was the biggest place I thought I needed help. I think the shading is making the boots look bad so I will fix that. I'll try to add some better shading to the visor as well.

As I look again, I can see where I accidentally lined out the sloping part of the back of the foot when I shouldn't have so I will fix that too.


Thanks for the C&C!
 

Chief

Member

I think the mask looks a little wierd... why not try to amke it look a little moer liek the one in your avy?
 

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