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Working Map Zoom Script(s)

I was hoping one of you could help me with this. I've found several scripts, (including one of Sephiroths) that are supposed to allow the game to zoom. Unfortunately, I can't get any of them to work. So, I'm making this request. If you would like to help me, here's what I want:

A script that will take the map screen, and zoom the tiles and tileset to 50% of their normal size. (so that the game appears to be operating on a 16x16 pixel tileset) Also, if possible, it will take events and the main character and zoom them out to the same point as well.

If that doesn't work, I would greatly appreciate someone making a script to force the game to use a 16x16 tileset. I'm currently only using the SDK, but I may add other scripts as I need them. Please help, and thank you for taking the time to read my post. Even if you can't help, have a nice day.
 
shadowfox;209728 said:
Code:
RESOLUTION = [(320).to_f, (240).to_f]

mess with the 320 and 240

Actually, I figured that part out. (Thanks anyway) I mean once I delete the lines:

Code:
    Win32API.new('kernel32', 'GetPrivateProfileString','PPPPLP', 'L').call("Game", "Title", "", title, 256, ".\\Game.ini")
    title.delete!("\0")

What do I do to resize the Microsoft default window around the game?
 
shadowfox;209774 said:
not quite sure, might wanna post on the thread and ask Bluescope.

Thanks. It's more because of the way the game looks instead of how it plays. You see, when I added the basic microsoft window, it made it so that the window was the original RMXp game size, and it looks kind of odd in a low resolution playing a game in the top left-hand corner. Thanks for all your help!
 

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