Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

[WIP] Samuel

Hello one-and-all,

My name is Joshua and I am back into RPG maker-mode after about six years off the hook. It makes me feel old, but I started a loooooonnnnnngggggg time ago back in the days of RPG 95... those where fun....(not).

Anyways, I recently decided to try and start up a game again but, my oh my, is it ever hard to find good resources and/or communities! "Back in my day" it was so much more... everywhere. I'm glad I found this place though, so I hope I can call it home :) (also any resources you could float my way that'd fit this project would be great).

Enough introduction/begging, time to get to the point! This game is a Work In Progress and as such I hope you will all be kind, again I am rusty from six years!.

Title:
Samuel

Concept:
Sam is in a difficult situation. Having recently lost his most loved companion he is plagued by dreams, visions and nightmares. Having been the cause of her death has caused him to become unstable, to the point of seeing her wherever he goes. Sam lives a mostly solitary life, only leaving his house when needs demand, and wants nothing more than to be left alone. Sadly his wishes are not met and as the story progresses he uncovers various lies, scandals, and worst of all... the truth.

Key Features
*means implementation has begun (see spoiler for more details)
---*Lockpick skill system
This system is a simple event-based system. The player will gain varying skill levels of "lockpick" and be able to attempt to unlock certain objects with varying percentage rates. Locks -can- be broken and as such would need a lock repair kit from a local shop.

STATUS: early stages, attempting to make the variables & switches neat and tidy.
---Depression system
Being that the nature of the game is, well, dealing with one man's depression over the loss of a loved one it only seemed natural to have this system. The ideal outcome for this system would be that, if the player becomes depressed enough, Sam will be afflicted with status effects (less health, str, dex, etc.). There would be ways to coping with depression (sleeping, triggering memories, completing quests). If Sam's "depression bar" reaches it's maximum it would trigger an end-game scenario. (not suicide)

STATUS: I've now clue how to go about including this system into the game, so any help would be appreciated.
---"Fallout-esque" Quest system
This is going to be a big undertaking, so any help finding a good quest system would be appreciated. Basically there will be an abundance of quests to do and depending on the quest at hand the results could change other game-events/quests.

STATUS: Again, no idea how to implement this (well, I kind-of do, but it involves a long process of events and code. If there is a simple, but still effective way let me know)
---*"Searchable" world
Like the feature above this is a big undertaking. It means spending copious amounts of time on each map (adding all the events, the triggers, the items, the text, etc.). It's not really that big of a deal for me to do and it's going well. I'm simply using a combination of conditional branches and switches to determine if the player has searched and gotten something (if something is to be gotten) or not.

STATUS: implementing this as I go along...

Characters
Samuel
--- Samuel is a count in a small village. He recently lost his lover.

"Her"
--- She is Samuels' mysterious lost lover...

Eric
--- Samuels' son.

Screen Shots
NULL
An empty dining room fit for a count...
[/b]
More information
If there is anything you can contribue be it critique, resources, hugs, whale-related images (I love whales), please do so. I'm falling in love with this project and want to see it grow. I'll be posting a demo in a few days once I get some playtime into it. You can contact me here, via PM or responding below. If you want to you can also E-mail me Joshua.jh.fry[AT]gmail.com (remove [AT] with @)

I look forward to hearing from you:)
 
Not much to say about this so far. It doesn't look too bad, so if you just picked it up again after six years, then I'm sure it'll start making some rapid improvements once you get your feet back.

A few things I'd like to point out though - Samuel's sprite makes him look like a teenager, not a count, though I don't know what age he's supposed to be.

Also, you might want to find a message script (Ccoa's UMS is always a good bet) to tidy up your speech boxes, because right now the empty space is detracting from your map.

Lastly, you need some walls for your indoor maps there =/ The wall tiles need to be right under the back ceiling autotiles of every room. You're not looking at the room straight down.

On a sort of related note, why is there a locked gate in his house? :P
 
shocky":11yeqjkz said:
Not much to say about this so far. It doesn't look too bad, so if you just picked it up again after six years, then I'm sure it'll start making some rapid improvements once you get your feet back.

A few things I'd like to point out though - Samuel's sprite makes him look like a teenager, not a count, though I don't know what age he's supposed to be.

Also, you might want to find a message script (Ccoa's UMS is always a good bet) to tidy up your speech boxes, because right now the empty space is detracting from your map.

Lastly, you need some walls for your indoor maps there =/ The wall tiles need to be right under the back ceiling autotiles of every room. You're not looking at the room straight down.

On a sort of related note, why is there a locked gate in his house? :P


Should've mentioned that the house tileset is temporary. I've yet to find one that fits my needs and has, well, walls along with everything I need. Any suggestions? (Same goes for Samuel, still looking for a proper sprite, I think the one I'm using now will be fore his son, Eric)

As for the UMS, I'll take a look and Ccoa's! I completely forgot about UMS' (how can I, right?!)
 
I suggest you learn some scripting. I too underwent a long hiatus between RPG Maker 2000 and RPG Maker XP, and after meddling with Ruby scripting language, and understanding how much practical and easy it is to make your own scripts, eventing, our way of coding back in the days (with variables and switches, and whatnot), became an absurdity. Open the script editor in your game project. Don't be shy.
 
Juan J. Sánchez":2ez4wm6t said:
I suggest you learn some scripting. I too underwent a long hiatus between RPG Maker 2000 and RPG Maker XP, and after meddling with Ruby scripting language, and understanding how much practical and easy it is to make your own scripts, eventing, our way of coding back in the days (with variables and switches, and whatnot), became an absurdity. Open the script editor in your game project. Don't be shy.

I have been looking at some code and seeing how it is put together. I must admit I am still intimidated though, coding was -never- my thing. However ruby does seem like a very easy language so hopefully I'll be able to take a look. A goal would be to create a script which would allow making "searchable world" events easier to make... Hmm..
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top