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[WIP] German Panzer Tank

Well, I got busy last night (lame jokes aside). I started to pixel up a Panzer.

http://img70.imageshack.us/img70/2213/p ... inehm6.png[/img]

Then I tried doing the shading:

http://img264.imageshack.us/img264/914/ ... dedrj4.png[/img]

Here's an example of it's perspective:

http://img70.imageshack.us/img70/9484/p ... plesp7.png[/img]
Sorry about the nudists. :P

I haven't textured it yet, and the tracks aren't right yet (they're a real bitch, lots of copying and pasting, or so it seems).

C C and C to your hearts content. I want this perfect.
 
Damn. This is cool.

Note one: There're gradients on the base of the gun barrel ... Thing. (I don't know the anatomy of a tank.)

Note two: The perspective is a little off. It's not quite top-down enough (kinda looks like it's at a little too steep of a side-view angle). It's not off enough to scrap it and start over, though, that's for sure!

I can't imagine the war woulda gone too well if all these very pale, nekkid soldiers went rampaging through Germany, but atleast they had sense enough to wear helmets! XD
 
Wow, that was quick. I wasn't expecting a reply for another hour, at least.

1) I'm gonna work on those gradients. I'm not too sure what to put instead, however. Dithering?

2) Hmm. Well, I suppose I could redo all the autotiles for my game, considering this is the only thing I've really made. XD

Do you think it suits the nekkids though? I mean, their perspective?

EDIT: That's your autotile, btw. And Tana's grassy shit. Looks kinda snazzy...
 
Sles said:
Oh, I thought that was about the nudists.  Sorry.

No worries.

brainstorm said:
This is awesome... I'd just suggest better shading.. I know your not finished but, make it look either rusty or metalic... or BOTH!!

Don't worry man, I plan to.

I've noticed that there aren't many color pictures of the Panzer in its true "Feldgrau" color. There is little/no camoflauge on these tanks, oddly. I'll try to make up with it by ageing, rust, wear and mud/snow around the tracks.
 
Nudist Germans. :D Good thing they're wearing their helmets, or they'd be in real trouble.

The linework is excellent, but one problem is that it's not aligned to the grid. It may be natural this way, but it does make it harder to align human sprites to it, and it means the lines don't look as straight as they would otherwise. This is also going to be a real pain to texture like this, unless you're very good (you might be, I don't know). I think it might be worth considering straightening this thing up.
 
Aligned to the grid? You mean the default RPG Maker grid...?

Mattastic said:
This is also going to be a real pain to texture like this, unless you're very good (you might be, I don't know).

Nah.  ;) I'm not. I'll see how I go, but I don't see how this effects texturing. If you could elaborate a little... 
 
What I mean is since tanks are roughly cuboid in shape, it might be beneficial to alter this so the axes (of evil) match up neatly with the default grid. By that, I mean precisely horizontally or vertically. You have a lot of complex angles here, and curves too. Pixelating those sorts of vectors accurately is not simple, and while you've done a good job, there are certain features that just don't look that solid.

In terms of texturing, I think this will help because you won't have to try and apply shading and highlights to complex angles. The same reasons apply as above. Also, adding decals, making characters interact with it, and things like that would be much easier if it was straightened out like that.
 
That is true, however I should have explained myself earlier. This tank is solely for a cutscene, and will not actually be moving. But yes, I'll try to rotate this tank a little so that is sits square and paralell to the ground, other buildings etc.

arctrooper48 said:
I've got to say, you make some pretty amazing linearts.

Aw, thanks man. Have I made any others? It's been so long that I can't remember... lol.

----------------------------------------------------------------

EDIT: OK, I've made a bit of an alteration. Was this what you meant, Mattastic?

http://img206.imageshack.us/img206/8389/panzerflatpq3.png[/img]

I've also got to add the suppresor thingamyjig on the end of the main barrel. *starts editing*
 
Sorry for double posting, but I have an UPDATE

I have finished the shadows and texturing of the tank, how does it look?

http://img45.imageshack.us/img45/1817/p ... dinwd7.png[/img]

Again, an example:

http://img411.imageshack.us/img411/5346 ... dincc6.png[/img]

I still need to do a spot of weathering, if that's all fine.
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I also have pixelled up a staff car, whilst in the mood:

http://img153.imageshack.us/img153/5163 ... dedsh3.png[/img]
~ Note: Don't worry, I don't plan to put this on a map, as the perspective's all wrong. ~

I hope to find a decent way of texturing the staff car soon, without it looking stupid.
 
Thanks TREG, I'll see what I can do. However, my game is not going to be nearly as comical as Metal Slug XD. There'll be a while before my next update, i guess.

____________________________________________________________

EDIT: Just discovered an interesting form of dithering.

http://img267.imageshack.us/img267/5489/bad1jh7.png[/img]
Gasp! *Retching is heard*

Yeah, not good. For an object with sharp edges, anyhow. *goes back to work*

____________________________________________________________

EDIT MARK II: Well, I've removed the lines completely from the turret. I hope this baby works:

http://img265.imageshack.us/img265/823/soleturretvk5.png[/img]

Now to start the dithering...
 
Cllizzz said:
WOW, this looks incredible. Now tell me, is this for some sort of WWII game that your making?

Yes indeed. This is for my game "Le Mal", which translates in French to "the evil". The reason French was chosen because it starts with a French family, but mainly focuses on the orphans of this family, the group of soldiers in the 82nd (or 101st, i haven't decided) Airborne Division, and a German SS squad. The recurring theme in the story is what these people fear, (the evil) and how they fight that fear.

I know in generic World War based games they always determine the Germans as being the evil perpetrators, but this game will break those barriers and determine their reasons behind what other people see as barbaric or unjust.

Thanks for the support. It makes me want to complete this game more and more...
 
I say amen to that brother. Soon as you post your thread, It goes down on my "hit" list. *Sigh* I wish I could make up my mind between spriting HK and Breeze. Its just that spriting on HK would take up quite a bit of time, and I'm going to have to spend a bunch of time scripting and tileset"ing". *sigh* aw well.
 
Just don't set any deadlines... that's what I do. Heck, it could be another year before a demo comes out for Le Mal, but I'm not too worried. Just do it how you want it... and what you think you can achieve. Just don't rely too much on other people, because teams rarely work out. Unless you live next to them or something...

I know this is totally offtopic, but what game are you planning on making?
 
Its called Man vs Ant. It is a Sci-Fi/Future kind of game. It will require a script that allows the player to be able to shoot (Kind of like Halo or SOCOM) Thats where the dilemma comes in, I'm not quite sure, (because of the Breeze's small size) if ill be able to get different kinds of guns into its arms. And I have seen HKs that can carry guns, but I don't want to spend forever spriting on them, and Breeze is easy to sprite, but it'll be a battle to really get them battle ready ... if you know what I mean. So that's my problem and my project.
 

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