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[WIP] Embodiment of Malintent Battler

Last night I stayed up until about 3 in the morning to finish this monster's first frame, and I think it paid off. Check this guy out:
EmbodimentofMalintentframe1.png

I plan on animating this guy at some point soon, actually, and that's going to be the biggest task I think. Anyway, any comments on the actual design before I start animating him? I'd like to have it as good as I can get it before I animate it so I don't have to go back and fix it later.
 
He has no lower body. lol.

How are you going to have him appear? Over a void perhaps... You should do the lower section of him according to the terrain where he will be.
 
well...nothing to say about it...except...totally awesome!
you didn't use that many shades but it looks great. looks like many hours of spriting^^
in my opinion, his "skin" should be a little less shiny...if he has no fur...forget about that xD
i would really like to see the animation when it's finished. keep it up. great work
 
Make your darks darker and your lights lighter- especially the last dark color, it's too close to the next shade.

Also good luck animating that motherfucker.
 
Whoah man, so many replies in such a short time! Damn, alright, let's start from the top.

@Meisme: In what way is it misformed? I wanted it to be irregular in shape anyway...

@Twar3draconis: He will be emerging from the ground, and since he is a spirit of sorts, his body just sort of "blends in" with the background he'll be on, it won't have to "reflect the terrain around him."

@Kaos: True, I'll have to fix that along with the other things I'm starting to see with it.

@Kest: I'm happy with the eyes the way they are, but I'll think about the fingers idea. That is true that it would give it a more creepy nature. And you're right about the abdomen. Looks like I have alot to fix.

@Sephirot88: Yeah, I did only use 13 colors. I might add one or two to make transitions smoother in the future though. And there is no fur on that monstrosity, just skin.

@Despain: I see what you mean. I'm on it. Though that means I'll probably want to add one or two shades to balance out the harsher contrasts that will result from doing that.
 
@Despain: I see what you mean. I'm on it. Though that means I'll probably want to add one or two shades to balance out the harsher contrasts that will result from doing that.

No. You want to keep the "pixel art" feel to it- if it's too smooth it'll ruin the effect completely.
 
The Despain said:
No. You want to keep the "pixel art" feel to it- if it's too smooth it'll ruin the effect completely.

I understand that. I didn't mean I was going to all out gradient the damn thing. :) I just meant that I wanted to smooth it down and anti alias it a little bit. Besides, 15 or 16 colors is still very much pixel art.
 
It looks cool, i look forward to it's animation, though i think it mat take quite a long time to do depending on what you have in mind, what do you plan to have him do?
 
freakofnature said:
It looks cool, i look forward to it's animation, though i think it mat take quite a long time to do depending on what you have in mind, what do you plan to have him do?
His idle animation will be him breathing I suppose, or something along those lines, he'll have an attack animation in which he hits the ground with his hands, and there'll be an animation where he gets hit, as well as a magic casting one. It'll be a hefty workload to be sure.

WithViolence said:
The head/neck looks kind of fucked up.

Just doesn't seem natural, which is inconsistant with the rest of the image.
The embodiments are far from natural by nature, so they're inherently rather fucked up creatures. I mean, in the setting of my game, the place where this guy lives is bristling with strange energies and mutant creatures. And if dark purple skin and hands the size of bycicles are natural, then hell, I'm the president of the USSR.

...

But if you mean proportionally natural, then I see what you mean. But the way his neck and head are are part of his fundamental design, and I'm not too hot to change that.
 
I think you did a great job, The eyes could be a bit bigger, and the lights could be a bit lighter.. If you do it that way it will go nicely with your battler >.o
 
Mmmhmm. So I fixed up the colors a little bit, and fixed the 6 pack's orientation, as well as a few other small tweaks, and began animating this bugger. So far I only have about 1.7 frames of the idle done (I'm not done with even the second frame yet...), but I'm still working away. This is what I've got so far:
http://img.photobucket.com/albums/v610/ ... imanim.gif[/IMG]
It's not much yet, and I still need to animate the chest and the head moving up and down, but it's a start, and I've never tackled animating something this big before, so I'm proud I even stepped up to the challenge to begin with. For a while I was afraid to even start animating this guy.

Keep in mind the animation is very preliminary so far, so don't go saying something like "why isn't the rest of his body moving?" I'm still working on it, that's why.
 

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