Add them to the bottom of each class, right before the final 'end' statement.
You could also combine them into one script, and add it above 'main'
class Scene_File
#--------------------------------------------------------------------------
# * Change Windowskin
#--------------------------------------------------------------------------
def change_windowskin(skin)
@savefile_windows.each {|w| w.windowskin = skin}
end
end
class Scene_Save
#--------------------------------------------------------------------------
# * Change Windowskin
#--------------------------------------------------------------------------
def change_windowskin(skin)
super(RPG::Cache.windowskin("Save"))
end
end
class Scene_Load
#--------------------------------------------------------------------------
# * Change Windowskin
#--------------------------------------------------------------------------
def change_windowskin(skin)
super(RPG::Cache.windowskin("Load"))
end
end
Then just create 2 windowskins named, "Save.png", and "Load.png" in the windowskins folder
If you want to change the name of the graphics file you use, change the "Load" and "Save" words in the lines:
super(RPG::Cache.windowskin("Save"))
super(RPG::Cache.windowskin("Load"))
Be Well