Maybe it's impossible or just stupid, but I'm modifying the Tales of Symphonia menu compilations to fit my game (The FFX-2 one wasn't very efficient). Actually, the goal was to edit the actual ToS menu, but since the first screen was done, I figured I'll edit it from there.
The problem is, in the actual game, each Actor has his own status window on the menu scene. In the compilation, they're all in the same window and can move around... since that's already in order, I want to know if there's a way to put windows inside of that giant one so I get the borders but it still moves the same way.
I guess pictures are better:
http://img50.imageshack.us/img50/146/tosmenuae5.gif[/IMG]
(The Tales of Symphonia Menu Compilation)
http://img255.imageshack.us/img255/2457/menutestxd0.gif[/IMG]
(My outline of the menu in Photoshop before going to code - ignore the background, just testing opacity)
Well, you see what I mean now. I want the actor data in each window, but still want the ability to go through them like a list, as if they were in that big window still. Is it possible?
The problem is, in the actual game, each Actor has his own status window on the menu scene. In the compilation, they're all in the same window and can move around... since that's already in order, I want to know if there's a way to put windows inside of that giant one so I get the borders but it still moves the same way.
I guess pictures are better:
http://img50.imageshack.us/img50/146/tosmenuae5.gif[/IMG]
(The Tales of Symphonia Menu Compilation)
http://img255.imageshack.us/img255/2457/menutestxd0.gif[/IMG]
(My outline of the menu in Photoshop before going to code - ignore the background, just testing opacity)
Well, you see what I mean now. I want the actor data in each window, but still want the ability to go through them like a list, as if they were in that big window still. Is it possible?