While I haven't really had a chance to sit down and pull an all-nighter with this game since I got it over the weekend, White Knight Chronicles is a very satisfying game, once you get past the cliche-ridden story.
Truthfully I don't play most RPGs for the story anymore. The gameplay is where it's at. And WKC's gameplay offers some new and fresh ideas in the form of a battle system. It does have a kind of "reload" system, reminiscent of Final Fantasy XII and Rogue Galaxy. However, it seems to work just fine. I love the upgrade system, which lets you learn new abilities from whichever branch you want, as long as that branch is available to them (the main charcter Leonard can't use staves or battleaxes because he's a pussy).
The ability to create your own combo moves is also much welcome to me. I mean, who doesn't want a 7-attack combo with a kickass name like "Finality" or something? What really surprised me was how dependent the singeplayer is to the co-op, and vice versa. I find myself dropping in and out of quest parties in the online game for loot so that I can build up weapons and armor in the singleplayer aspect, or sometimes I just want a break from the obnoxious characters in the singeplayer and want to chill out with some friends in a HomeTown and chat it up, show off some sweet equipment, and what have you. The cool thing about quests is that you can do them over and over again, for as long as you want. Even if you fail, you get an unlimited number of retries, not to mention the only bad part about failing is that you don't get the reward at the end. You literally keep all the experience and items you've gained through the quest if you fail.
The ability to make your character however you see fit is also great to see. Though, of course, there is a huge lack of healer players in the GeoNet online mode. I was also glad to see katanas because that was my favorite weapon in Final Fantasy XII.
Another great feature is the fact that you can bind items, weapons, armor, and other stuff. In other words, you can get stronger items by getting the right materials. Some weapons are a quest in themselves, but it all pays off in the end when you take down seemingly unbeatable bosses with your friends by your side.
Despite its low ratings on many sites, I'd say this game is at least worth a rent, if not a purchase. The $60 I paid for it is worth every penny. You can add my PSN, Harikune, if you ever get this game and we can totally geek it out. Right now I'm level 21, my guild rank is 2, and I'm pretty proficient in swords and longswords. I'm searching for Fluorite shards and shit to get the binded weapon Uchigatana
Truthfully I don't play most RPGs for the story anymore. The gameplay is where it's at. And WKC's gameplay offers some new and fresh ideas in the form of a battle system. It does have a kind of "reload" system, reminiscent of Final Fantasy XII and Rogue Galaxy. However, it seems to work just fine. I love the upgrade system, which lets you learn new abilities from whichever branch you want, as long as that branch is available to them (the main charcter Leonard can't use staves or battleaxes because he's a pussy).
The ability to create your own combo moves is also much welcome to me. I mean, who doesn't want a 7-attack combo with a kickass name like "Finality" or something? What really surprised me was how dependent the singeplayer is to the co-op, and vice versa. I find myself dropping in and out of quest parties in the online game for loot so that I can build up weapons and armor in the singleplayer aspect, or sometimes I just want a break from the obnoxious characters in the singeplayer and want to chill out with some friends in a HomeTown and chat it up, show off some sweet equipment, and what have you. The cool thing about quests is that you can do them over and over again, for as long as you want. Even if you fail, you get an unlimited number of retries, not to mention the only bad part about failing is that you don't get the reward at the end. You literally keep all the experience and items you've gained through the quest if you fail.
The ability to make your character however you see fit is also great to see. Though, of course, there is a huge lack of healer players in the GeoNet online mode. I was also glad to see katanas because that was my favorite weapon in Final Fantasy XII.
Another great feature is the fact that you can bind items, weapons, armor, and other stuff. In other words, you can get stronger items by getting the right materials. Some weapons are a quest in themselves, but it all pays off in the end when you take down seemingly unbeatable bosses with your friends by your side.
Despite its low ratings on many sites, I'd say this game is at least worth a rent, if not a purchase. The $60 I paid for it is worth every penny. You can add my PSN, Harikune, if you ever get this game and we can totally geek it out. Right now I'm level 21, my guild rank is 2, and I'm pretty proficient in swords and longswords. I'm searching for Fluorite shards and shit to get the binded weapon Uchigatana