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What is thunder weak against?

In RMXP, element efficiencies apply to Classes & Enemies.

You can set a particular enemy or class to be weaker or stronger to an element.
(or that element to be weaker or stronger against that class or enemy. Look at it either way)

In the default game, only some of the enemies (Aquatic) have 'higher' efficiencies to Thunder.
Meaning that a skill, item, or weapon 'aligned' with that element will do 'more' damage to that enemy.
And, an Armor aligned with that element will reduce the damage from those enemies.

Does that make sense, or muddle things more?  :scruff:
 
And Earth, Wind & Fire can't hold a candle to "The Rain King"...

Thor was the son of Jord (The Earth Goddess). Freud would classify that as weak against Earth.

And the Thunderbird was weak against the Mustang, the RoadRunner, and the GTO

Cyclop(e)'s, who forged lightning bolts for Zeus, were imprisoned in the earth...

Tao would suggest that all the elements exist in harmony, none overpowering the others.

The point is, set them up however you like. Half the fun in playing the game is discovering
which things (spells, items, weapons, etc..) work the best against which foes.

Be Well
 
Well, if you create an exception to every rule, you'll never get anything done. =D

To the OP: choose a single idea from this thread (I suggest Earth, myself) and stick with it through your entire game, except for maybe one earth boss with plenty of NPC warning beforehand.
 
XP Learner":3ql0s1o5 said:
Just one problem with rock. if the electricity is powerful or focused enough it can smash a rock to pieces.

That doesn't mean that electric shouldn't be weak against rock... It must be powerful/focused enough to even harm a rock, let alone blow it to pieces
 

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