Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

What is a time system?

A system that keeps track of time...

That's the symple answer. :scruff:
The default RPG maker systems do not keep track of time in your gameworld. They do keep track of "Time played" but that is relative to 'real-world' time.
The games you make with the default system are, essentially, linear in nature. You can make an event dependent on the outcome of another event, but
there are no time-based events. ("event" in this case being something that happens in time.)
By adding a "Time" system of a sort, you can add functionality to your game, such as:
Day/Night: changing the tint of the screen based on in-game time to represent the time of day.
Seasons: changing the tilesets based on in-game time.
Time based events: i.e. a shop that's only open during the day. An Inn that only let's you sleep at night. A jousting contest that happens on a specific day.
Calendar: Place a calendar on your main menu showing what day/month/year it is in game time.
Time based quests: e.g. you have to rescue the princess by a certain date, or something happens.
Growing: plant seeds & they grow into food. Maybe they only grow during the summer growing season.

I'm sure there are many other examples, limited only by your imagination.

Be Well
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top