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What aspects of a jRPG makes a jRPG?

This has been puzzling me. But what aspects of a jRPG makes a jRPG? I mean, other than the fact that jRPG's are JAPANESE, but in all seriousness I've played many jRPG's (Tales of Symphonia, Eternal Sonata to name a few), and I've noticed certain aspects, but I don't think I've got everything.

So to you, what makes a jRPG?
 
shitty dime-a-dozen anime 'artists'

corny, love-interest-fueled character dialog

a storyline that gets too far up its own ass with morality, and right/wrong, while not really being original

a cast of characters that all have unnatural hair colors

a 'big-brother' bad guy who can kick the main character's ass at any given moment, but never does until it's too late, and he always has 'better things to do'

cute, and likeable characters - if you're a weaboo - to cover up typical, run-of-the-mill gameplay

a budget that was spent almost entirely on popular rock/pop artists/composers

but then again, i'm biased.
 
I'm unfamiliar with the term. You mean like, when an RPG has too many J-Pop elements? Because otherwise, 90% of RPG's are made in Japan, which kinda means that calling an RPG a 'jRPG' is like calling a Band-Aid a "Band-Aid-brand Adhesive Bandage".

If it's about the J-pop stuff, then yeah, I agree with everything Cruelty said, plus the fact that the main character is either 17 or younger, and is angsty.
 
http://en.wikipedia.org/wiki/Console_role-playing_game

What is typically classified as 'console RPG', is sometimes referred to as a jRPG.

Edit:
My two cents:

Pre-made characters. How many RPGs from the west have you seen, where you don't make your own character?

Also, Western RPGs typically go for the super generic fantasy setting. Y'know, elves, dwarves, old, bearded wizards, wicked fire-breathing dragons. Stuff like that. I hardly ever see RPGs developed by western companies that have worlds as unique as, say, Final Fantasy IX, or Tales of Symphonia. That's not to say that western developers don't use original ideas, and worlds, or that Japanese developers always do, but that's typically how it goes.
 
Venetia;328127":1vvtojzb said:
I'm unfamiliar with the term. You mean like, when an RPG has too many J-Pop elements? Because otherwise, 90% of RPG's are made in Japan, which kinda means that calling an RPG a 'jRPG' is like calling a Band-Aid a "Band-Aid-brand Adhesive Bandage".

If it's about the J-pop stuff, then yeah, I agree with everything Cruelty said, plus the fact that the main character is either 17 or younger, and is angsty.

jRPG means japanese RPG. Nowhere close to 90% of RPGs are made by the Japanese you know. There is a significant chunk of them made in western countries (primarily US/canada and europe) evrey year, though they are typically for the PC and not consoles.

And what Cruelty described more closely matches the Final Fantasy games, rather than jRPGs in general. There are plenty of jRPGs that are nothing like the stereotype.
 
A preset storyline that makes all of the hours you waste scrolling through menus (oh what fun GAMEPLAY) totally pointless because you don't really affect what happens in the end at all.
 
Diedrupo;328135":jwja59ie said:
jRPG means japanese RPG. Nowhere close to 90% of RPGs are made by the Japanese you know. There is a significant chunk of them made in western countries (primarily US/canada and europe) evrey year, though they are typically for the PC and not consoles.

And what Cruelty described more closely matches the Final Fantasy games, rather than jRPGs in general. There are plenty of jRPGs that are nothing like the stereotype.

I mean RPG's that matter. That sell.

The west has Blizzard, and ..... Well, that's about it. Oh, and BioWare (KOTOR). Japan boasts the most significant numbers of RPG sales, excluding MMORPG's, because, let's face it: they're different genres. I'm sure people'll have all kinds of things to say about that statement, but it doesn't really faze me: I won't play an online RPG like I'll play an offline one. They're very different.

But then I guess you could say a jRPG is different because it has anime-style characters and references to cultural things that people'd only really get in Japan ... Otherwise, they pretty much founded the style of gameplay altogether, so I stick by my previous statement of saying that classifying them differently is redundant.
 
jRPG? Is it mean RPG games made by japanese?

Well...maybe what make jRPG really jRPG is their unique storyline, settings, their chibi-like character and... their theme for being kiddish-like meaning not a serious, dark theme.
 
Impreza;328323 said:
jRPG? Is it mean RPG games made by japanese?

Well...maybe what make jRPG really jRPG is their unique storyline, settings, their chibi-like character and... their theme for being kiddish-like meaning not a serious, dark theme.

Well, the only modern jRPG I've played recently that had Chibi Characters was the Tales series... And as for kiddish themes... well... Persona 3 was... pretty serious... Really, using non-serious theme really doesn't fit well.

Anyway, I consider a jRPG any RPG from... Japan! Even games like Baten Kaitos, which are done in a more 'american' art style.
 
Impreza;328374 said:
Ops! I'm mistaken there. Really,not all jRPG was chibi like, kiddish theme. But, it was most of them...

How many have you played? I'm gonna say a lot. Have you played them recently? I'm gonna say no.

There are plenty of dark themes in jRPGs. Tales of Symphonia had a very chibi art style, but it dealt with themes of racism, religion, and self.

Baten Kaitos had a more serious art direction, and it wasn't aimed at kids, by any stretch of the imagination.

I could go on, and on about this.
 
Luminier;328382 said:
Baten Kaitos had a more serious art direction, and it wasn't aimed at kids, by any stretch of the imagination.

I could go on, and on about this.

I wouldn't say serious art direction, since everything was so vibrant and bright, just... different. Although, definetly not for kids. The whole scene about Melodia's menstration at the very end is most noticable. Explaining that one to a kid is not something I would want to be tasked with(that's what sex-ed's for :thumb:).
 
Fafnir;328387 said:
I wouldn't say serious art direction, since everything was so vibrant and bright, just... different.

Just because something's brightly colored, doesn't mean that it's for kids. I thought that it looked serious enough.
 
Luminier;328391 said:
Just because something's brightly colored, doesn't mean that it's for kids. I thought that it looked serious enough.

Very true, it's just that the bright, storybook feel made it feel more like an 'everyone' game. It's the story and themes presented in the game. That said, I absolutely LOVED the art direction in this game.
 
jRPGs have...well, they have very japanese attitudes. For example. :)

Video games, along with anime and manga, are sold in Japan primarily as escapism. For that reason they tend to be more cinematic. The idea is that you submit yourself to the story and enjoy the ride, not worrying too much about making choices or challenging yourself. Western RPGs, on the other hand, tend to be open-ended, free-roaming and place the emphasis on the decisions of the player. Compare a game like Final Fantasy, where your choices are limited to your stats and a few dialogue options, to a game like Oblivion, where there is hardly any story and the gameplay comes from exploring the world and interacting with the world in the way you desire.

jRPGs are comfortably not interested in originality. In a japanese game it is considered better to tell a story that has already been told (or to refine it and tell it again) than create a new one. The infamous cliches of jRPGs are intentional. They're familiar, they're safe, they sell. Western games, on the other hand, while filled with derivatives, consider originality a prize. You're more likely to see a new story from them.

Since marketability is so much more important in jRPGs, fan service is seen more often. You're more likely to run into big-breasted catgirls, dominatrixes, engage in a lesbian rub-down mini-game or encounter incest, homosexuality and pedophilia. Western games are rarely devoid of fan service, but they do have less stylized kink and it is more likely to run into a game that sacrifices the marketability for a more believable game, or one with more integrity.

And finally, perhaps the biggest difference of all: Cultural themes. jRPGs are loaded, brimming, overflowing with pro-japanese cultural themes. See if you've seen these before:

A) The group is stronger than the individual. Aka, The Power of Friendship lesson. The party bands together at the end to conquer the villain, or the hero is unable to overcome his problems on his own until his friends rescue him with the power of not being alone.

B) Youth Worship. For some reason you have an irresistably adorable child in your party. She might be wearing skimpy clothing. Everyone in your party is 17 or under except the "old man," who is 32.

C) The ideal woman (your love interest) is timid, soft-spoken, child-like, virtuous and ready to sacrifice herself. She apologizes profusely and often.

D) Nature is sacred and powerful but is under constant threat from mankind. However, it always wins in the end.

E) A technologically advanced country attacks and invades a peaceful, nature loving country. One jRPG went so far as to have the kingdoms known as the "western kingdom" and "eastern kingdom," respectively. Yikes!

F) The destruction of a Christian-like religion.

These are all jRPG cliches that would never show up in a wRPG but are present in every jRPG because they reflect values of that society.
 
You were about to win the internet, until you started stating things as present in every jRPG.

Have you played every Japanese RPG? I don't think so.

I was about to pick apart your post, but it would take an hour, so I won't.

Lemme just say, don't generalize so much, next time you post.
 
I've been predominantly a console RPG player since I was three. I haven't played them all, but I have played a lot.

I'm not up for a long debate either, but if you can name just a few places where I overgeneralized, I wouldn't mind hearing it? I've had to give up on playing jRPGs because they're just too much the same and if there's an exception to prove the rule then I'd care to hear it.
 

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