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Weapons that multiple target all monsters enemies targets

Weapons that can target all enemies.
A script that can allow certain player-designated weapons to target all enemies in battle, ideally by adding an Element that could be called "Target All" that if applied to the Weapon would then cause that Weapon to "target all" enemies in battle. No high-maintenance, meretricious battle systems or feckless, compatibility-dependent SDK scripts need apply.


Script Request Template
This is a request for a new script, an edit or debug of an existing script.
Yes, I know, that's why I'm posting here. I also wouldn't be posting it here if I hadn't spent the past two hours using your forum search function. And did you know your forum script listings has been 404 for the past, oh, two or three years?

Script Title:
Give your script a name, or list the exact name & link to existing script.
That would be helpful, wouldn't it?
RMXP or RMVX:
select either the VX or XP topic icon. No other topic icons are acceptable here.
Or just learn to differentiate and thus organize between XP and VX.
Detailed Description:
Be VERY specific about how you want the script to work with the rest of your game.
Think about other parts of the game that will be affected. If you want a functionality
you have seen in a commercial game, describe it in detail. Assume the scripter taking your request has not played that game. Use references to commercial games as references only.
Am I allowed to assume they've used an RPG Maker before at least?
Screen shots:
a picture is worth a hundred words (at least).
I don't have any screenshots because the script doesn't exist to take screenshots of.
Other Scripts I am using (in order):
list all of the custom scripts you are using, and the order they appear in your script editor.
include version for scripts with mulptiple versions. include SDK & MACL if used.
include any edits you have made to the default scripts. (post them in spoiler/code tags)
This script should be able to work regardless of any other scripts, so just assume that no other scripts are being used.

if someone asks a specific question, then they must not have read carefully.
 
theory":1gramquf said:
Scripting has become easy. And glitchfinder specializes in cleaning up the headaches I scribble out. So stress won't be an issue- it's just finding the time to do it.

That's... and interesting way of putting it. Though, I must admit that I do that quite often. If we collaborate on this one, expect a complete header with details on how to use the script. (I don't do requests without adding complete instructions, unless the script is plug 'n play, like that menu request thread that I killed a month ago. Yes, I killed a thread. It now gives out a 500 internal server error when you try to read it...)
 
I've been away for a year. For a second I thought glitchfinder was some new utility for making scripting manageable for people who weren't bottlefed on C. :3

Say, should I keep watching this thread, or watch the Submitted Scripts or whatever forum?
 
The Multitarget function should be guided solely by the "Targetall" Element function which the game designer chooses, as the targeting all enemies will be automatic when choosing to Attack as normal. Think some of the guns and crossbow weapons in Treasures of the Rudra that dealt damage to all enemies at once by default. This script would hypothetically allow designers to assign weapons that function in the same way by applying the "Targetall" Element to them. The "Targetall" Element would be applied just like any other Element found in the System tab of the Database, such as Fire or vs Undead.
 

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