Admiral_Stalfos19
Member
Hey guys, I need a script that displays the rank of which a character has with his weapon. Allow me to explain, with apologies in advance for any confusion. In my game, each character has an initial rank with each class of weapon, which I want randomized. As well as an actual name, each rank is associated with a number from 0.00 to 100.00, which increases as the character levels up. Here are the names of each rank, followed by the numbers that determine that rank...
00.00-04.99 = Unfimiliar
05.00-09.99 = Fimiliarizing
10.00-14.99 = Underused
15.00-19.99 = Unfavoured
20.00-24.99 = Using
25.00-29.99 = Basic
30.00-34.99 = Training
35.00-39.99 = Rookie
40.00-44.99 = Improving
45.00-49.99 = Favouring
50.00-54.99 = Proficent
55.00-59.99 = Effective
60.00-64.99 = Skilled
65.00-69.99 = Favoured
70.00-74.99 = Overused
75.00-79.99 = Specialized
80.00-84.99 = Outstanding
85.00-89.99 = Veteran
90.00-94.99 = Elite
95.00-99.99 = Mastered
100.00 = Ultimate
Below is the rank growth rate, ie the number that class ranks increase by per level up. The number on the right indicates the growth rate of the rank for the class of weapon the character is equipped with when he/she levels up, whereas the number on the left indicates the growth rate of the ranks for the other classes. For example: Alexus has just defeated a monster with a Mythril Sword, causing him to level up. His Sword rank is Elite, his Spear rank is Rookie, his Axe rank is Proficent, his Knife rank is Favoured, his Bow rank is Underused, his Gun rank is Unfimiliar, his Mace rank is Basic and his Rod rank is Using. Alexus's Gun rank would go up by 4.20, Bow rank up by 3.60, Rod rank by 3.00, Mace rank by 2.70, Spear rank by 2.22, Axe rank by 1.50 and Knife rank by 0.96. His Sword rank would usually go up by 0.24, but since he was equipped with a Mythril Sword, which is obviously a sword, at the time, the Sword rank goes up by 0.30
4.20/5.25 - Unfimiliar
3.90/4.87 - Fimiliarizing
3.60/4.50 - Underused
3.30/4.12 - Unfavoured
3.00/3.75 - Using
2.70/3.37 - Basic
2.46/3.07 - Training
2.22/2.77 - Rookie
1.98/2.47 - Improving
1.74/2.17 - Favoring
1.50/1.87 - Proficent
1.32/1.65 - Effective
1.14/1.42 - Skilled
0.96/1.20 - Favoured
0.78/0.97 - Overused
0.60/0.75 - Specialized
0.48/0.60 - Outstanding
0.36/0.45 - Veteran
0.24/0.30 - Elite
0.12/0.15 - Mastered
0.00/0.00 - Ultimate
And finally (for now anyway), I want the ranks of each class for each character to be displayable in the menu, even if it is in a seperate option. Here's how I want them to be displayed (not to scale!!), using Alexus as an example like last time. And no, I don't want a bar in between the class and the rank number, just to point that out.
Alexus
Sword 90.00 Elite
Spear 35.00 Rookie
Axe 50.00 Proficent
Knife 65.00 Favoured
Bow 10.00 Underused
Gun 00.00 Unfimiliar
Mace 25.00 Basic
Rod 20.00 Using
I will highlight any keywords the next time round if necessary
00.00-04.99 = Unfimiliar
05.00-09.99 = Fimiliarizing
10.00-14.99 = Underused
15.00-19.99 = Unfavoured
20.00-24.99 = Using
25.00-29.99 = Basic
30.00-34.99 = Training
35.00-39.99 = Rookie
40.00-44.99 = Improving
45.00-49.99 = Favouring
50.00-54.99 = Proficent
55.00-59.99 = Effective
60.00-64.99 = Skilled
65.00-69.99 = Favoured
70.00-74.99 = Overused
75.00-79.99 = Specialized
80.00-84.99 = Outstanding
85.00-89.99 = Veteran
90.00-94.99 = Elite
95.00-99.99 = Mastered
100.00 = Ultimate
Below is the rank growth rate, ie the number that class ranks increase by per level up. The number on the right indicates the growth rate of the rank for the class of weapon the character is equipped with when he/she levels up, whereas the number on the left indicates the growth rate of the ranks for the other classes. For example: Alexus has just defeated a monster with a Mythril Sword, causing him to level up. His Sword rank is Elite, his Spear rank is Rookie, his Axe rank is Proficent, his Knife rank is Favoured, his Bow rank is Underused, his Gun rank is Unfimiliar, his Mace rank is Basic and his Rod rank is Using. Alexus's Gun rank would go up by 4.20, Bow rank up by 3.60, Rod rank by 3.00, Mace rank by 2.70, Spear rank by 2.22, Axe rank by 1.50 and Knife rank by 0.96. His Sword rank would usually go up by 0.24, but since he was equipped with a Mythril Sword, which is obviously a sword, at the time, the Sword rank goes up by 0.30
4.20/5.25 - Unfimiliar
3.90/4.87 - Fimiliarizing
3.60/4.50 - Underused
3.30/4.12 - Unfavoured
3.00/3.75 - Using
2.70/3.37 - Basic
2.46/3.07 - Training
2.22/2.77 - Rookie
1.98/2.47 - Improving
1.74/2.17 - Favoring
1.50/1.87 - Proficent
1.32/1.65 - Effective
1.14/1.42 - Skilled
0.96/1.20 - Favoured
0.78/0.97 - Overused
0.60/0.75 - Specialized
0.48/0.60 - Outstanding
0.36/0.45 - Veteran
0.24/0.30 - Elite
0.12/0.15 - Mastered
0.00/0.00 - Ultimate
And finally (for now anyway), I want the ranks of each class for each character to be displayable in the menu, even if it is in a seperate option. Here's how I want them to be displayed (not to scale!!), using Alexus as an example like last time. And no, I don't want a bar in between the class and the rank number, just to point that out.
Alexus
Sword 90.00 Elite
Spear 35.00 Rookie
Axe 50.00 Proficent
Knife 65.00 Favoured
Bow 10.00 Underused
Gun 00.00 Unfimiliar
Mace 25.00 Basic
Rod 20.00 Using
I will highlight any keywords the next time round if necessary