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Weapon Making Help

So I'm trying to balance out my weapons and stuff but I have no clue what each attribute does?  Does strength help determine the attack, or is it something else?  I couldn't find instructions or anything so if someone could post what each attribute does (strength, eva, attack,Dex, Int) as well as how damage is calculated with your opponents defense (is it just your attack minus your opponents defense?).  As well does your own strength add to your attack or anything?


Thanks.
 
The exact formulas are in the scripts, I think one of the Scene-Battles, but don't hold me to that.
Strength determines the power of the attack (i.e. how hard you hit)
Evade helps you evade attacks (better chance to dodge)
Intellect raises magic damage.
Agility effects speed at which you get to attack (higher agility attacks first) in the DBS and several CBSs as well.
Hope this helps.
 
gratheo":2xt6vt73 said:
The exact formulas are in the scripts, I think one of the Scene-Battles, but don't hold me to that.
Strength determines the power of the attack (i.e. how hard you hit)
Evade helps you evade attacks (better chance to dodge)
Intellect raises magic damage.
Agility effects speed at which you get to attack (higher agility attacks first) in the DBS and several CBSs as well.
Hope this helps.
So it's the strength you have plus the attack of the item you're using that determines your damage?  then how does your opponents defense come into play?
 

Taylor

Sponsor

I believe both STR+ and ATK influence the strength of the weapon, but you're best to include at least some ATK or your weapon will probably do 0 damage. PDEF and MDEF affect how much defence is given to the weapon wielder, not how much defence is affected by the attack.

In the case of Skills, I believe PDEF-F and MDEF-F determine how much the monster's defence reduces the damage, but in the case of the weapon, it works like armour. Maybe you could make a sword that creates a shield? That's probably what the defence is for.

I'm not sure about the calculations for a melee attack, but I've noticed the actor's attack needs to be about 3-7 points higher than the monster's physical defence to do damage.

This is why I prefer Skill-based battle systems. It's easier to control algorithms.
 

khmp

Sponsor

The formulas are all in the Readme. In the RPG Maker XP section after it's expanded all the way at the bottom are the Battle Formula's used to figure damage. But you can also look in the script of Scene_Battle to see it in action.
 
khmp":a5kwv5dq said:
The formulas are all in the Readme. In the RPG Maker XP section after it's expanded all the way at the bottom are the Battle Formula's used to figure damage. But you can also look in the script of Scene_Battle to see it in action.
I can't find the Readme...
 

khmp

Sponsor

... Open the script editor and click the Help button in the lower right. Or hit F1. Or click Help->Contents on the main gui. Or navigate to "C:\Program Files\Enterbrain\RPGXP" or where ever you installed you copy to and double click the help file. You didn't accidentally delete it or move it did you?
 

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