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Weapon Level Up System?

I was thinking about weapons earlier today, and I thought "how am I gonna keep my hero with a weapon that stays balanced the whole game?" Weapons make a huge difference in RMXP it seems, and if your hero doesn't have a weapon good enough for his level, he will suffer. (I miss RM2K where Strength had more impact!) Plot wise, I also wanted my hero to get a weapon, and keep it, instead of having to constantly change it. Then I thought, maybe my hero could keep the same weapon, but it would get better as he does.

The solution would be a system where your weapon had EXP, and as you gained EXP, it would gain EXP too. Your weapon would level up, and gain stats and attack power. Sadly, I can't script. I was wondering if anyone could be kind enough to help and create a script that does this. It wouldn't need to be that complicated, just short and to the point.

If a script like this does exist (I didn't see it in the script listings), post it immediately.

And if anyone does decide to work on it, then I would greatly appreciate it. Thanks so far to the friendly RMXP.org community.
 
griever8;254403 said:
look better next time this has been posted for a while >_>

http://www.rmxp.org/forums/showthread.php?t=9653&highlight=weapon+level

of course i have no idea how to make it work and since the author already stopped supporting it i guess you either need someone with some experience to look at it or having someone create a whole new one (which i think it would be better)

This would be a great system for me, but sadly the link is down. :(
 
Er.. I think it's 72 hours, maybe a tiny bit less...

Bump! I really don't know how to use that script, the weapons level up, but I have no clue how to upgrade them, how to access the menu. I tried looking through the code, found a couple inputs, but they didn't work. I mean, if someone could edit the code to just have it when your weapon levels up, it gains say like +5 AP. It shouldn't be hard.
 

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